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  • Latest Work

    Critics are very welcome... what can I say I like critics.
    compliments are welcome too, but mostly critics.



  • #2
    I like it very much, the illumination looks very nice, but....

    those bricks seems to be out of scale, or maybe it´s my eyes (probably), but i think in the last image it shows better, that there is a row with small bricks and one with large bricks ?!? maybe it´s your map... Overall it looks very nice..congrats...

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    • #3
      nice work
      but...
      try and replace the people in the last image their scale and overall look is wrong. the tree also looks strange because the trunk looks like its illuminated from straight on but the rest of the scene is in shadow
      the first image would look ten times better if you could use displacement for the grass.
      regards
      alkis

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      • #4
        yea I know.... the bricks... umm yea I know they´re not perfect I feel like I should use another texture to fix them, the people yea they suck, I don´t have good pics, and the trees well they are bitmaps and have their own ilumination so I don´t know how to fix that, and the grass is using displacement I just don´t have a good displace mat...

        thanks for the comments exactly the things that I didnt like, I will try to improve them.

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        • #5
          You just have to modify them to suit your environment. The biggest thing that makes them suck is that the contrast ratio is so different from the rendering. Try to match the shadow and highlight values of all trees/ people and the rest should fall into place. Even just hitting auto contrast in Photoshop could do the trick.

          --Jon

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          • #6
            I just Updated the grass in the 1º image, the UVW map was planar, because of that the displacement wasnt happening.

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            • #7
              I think whats blowing it for me are the trees.

              The first image:Between the photographed sky, the trees and the building, it seems ps'd together.

              I like the second image... The forground tree just doesnt look like its part of the scene. The RPC's on the rooftop look copy pasted..Only because the sun angle is totally wrong on them.. That said, I use RPC's and have the same problem....so..

              The third image is nice too. Again the tree bark is what bugs me. The branches and leaves look pretty good. I think where the tree hits the building looks awesome.

              The road in front of images two and three is way to clean.
              I think the building overall looks nice. I think the grass and sidewalk look good as well.

              Im not sure if you used sun settings when placing your light source. If you are just placing for nice shadows, I would bring it coming in from the garage door side. I think the rear image (no.1) would come out nicer, taking advantage of the rear openings.

              Increase the settings next time, they are a bit blurry.
              BTW: you moved the tree in images 3...
              Nice work.

              Arkitec

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              • #8
                thanks for the reply Arkitect, I like the sun Tip, I was thinking if I move the sun in the last 2 I might be able to make it work with images of people and trees. I like the idea, ummm.......

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                • #9
                  How long??

                  How long did it take you to produce these images? Just wondering the avg amount of time everyone spends to produce images like these?

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                  • #10
                    it took 3 days to model everything with textures and make some previews, I spend an additinal day making some changes because of the previews, colors mostly. so I will say 4 days total.

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                    • #11
                      nice images

                      where are those trees from

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                      • #12
                        trees are ImageCELs Professional Trees & Shrubs with forest pro.

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