Hey guys,
so i finally decided to post some of my WIP from a quite thorough project i am working on at the moment.
I am facing a lot of challenges in colouring/exposure and sampling.
First of all the interior has to feature lots of very black materials, some parts of the interior will be poorly lit (on purpose), secondly and quite obviously, the rest of the interior has to be nicely exposed
Here is a WIP of get together room for gentlemen:
and sampling
I have two issues with this image:
1.
The sampling had to be set to quite crazy levels. I have the main AA scizzors set to 1/100 and color threshold to 0.005 (MSR at default 6)
...this woudl be quite normal universal setup but i also had to set the SUBDIVS MULTIPLIER on the wooden cladding and the table to 50! As you can tell from the sampling element, thhose areas are nicely sampled, however, the rest of image would use a little bit more.....how do i do that if i already have the scizzors se to 1/100???? Raising the lowr value has small effect and setting up MSR higher kind of fixes it but is not doing great job on the edges of the cladding.
2.
I am really fighting with the dark materials/white materials correct exposure and display of colors.
Please note that the TABLE and the CLADDING is identical materiál. Yet the table comes out very light.
In diffuse, this materiál is almost black like (0,0,1) and i have to use some reflective properties to make the materiál define shape of the objects but i am really surprised how this almost black materiál behaves on the direct sunlight - i woudl need the table to look black
Furthermore, i am not so pleasantly surprised by the way the nromal map behaves on the top of the table - there is almost no bump whatsoever :-/
So i am thinking - perhaps making the materiál less reflective and increasing the light exposure would work better? I ve tried it to certain extend but the result is quite similar....the black doesnt behave like black when lit with sunlight.
Below is another view from a different location of the house shot at exactly same lighting conditions, only the light was rotated a bit.
I have yet quite lot of rooms to capture but i would love to get this stuff cracked before i go any further. Achieving nice balance between black materials and otherwise light interior parts while lettgin the black really keep its dark properties but still be able to define shape of objects.
It may result in having to use some gobos but i was thinking i will ask here forst as i am sure many of you have tackled similar situations
I woudl also love to omit the need for gobos if possible )
Thank you very much for you insight on the problems i am facing and for valuable comments !
Cheers
M
so i finally decided to post some of my WIP from a quite thorough project i am working on at the moment.
I am facing a lot of challenges in colouring/exposure and sampling.
First of all the interior has to feature lots of very black materials, some parts of the interior will be poorly lit (on purpose), secondly and quite obviously, the rest of the interior has to be nicely exposed
Here is a WIP of get together room for gentlemen:
and sampling
I have two issues with this image:
1.
The sampling had to be set to quite crazy levels. I have the main AA scizzors set to 1/100 and color threshold to 0.005 (MSR at default 6)
...this woudl be quite normal universal setup but i also had to set the SUBDIVS MULTIPLIER on the wooden cladding and the table to 50! As you can tell from the sampling element, thhose areas are nicely sampled, however, the rest of image would use a little bit more.....how do i do that if i already have the scizzors se to 1/100???? Raising the lowr value has small effect and setting up MSR higher kind of fixes it but is not doing great job on the edges of the cladding.
2.
I am really fighting with the dark materials/white materials correct exposure and display of colors.
Please note that the TABLE and the CLADDING is identical materiál. Yet the table comes out very light.
In diffuse, this materiál is almost black like (0,0,1) and i have to use some reflective properties to make the materiál define shape of the objects but i am really surprised how this almost black materiál behaves on the direct sunlight - i woudl need the table to look black
Furthermore, i am not so pleasantly surprised by the way the nromal map behaves on the top of the table - there is almost no bump whatsoever :-/
So i am thinking - perhaps making the materiál less reflective and increasing the light exposure would work better? I ve tried it to certain extend but the result is quite similar....the black doesnt behave like black when lit with sunlight.
Below is another view from a different location of the house shot at exactly same lighting conditions, only the light was rotated a bit.
I have yet quite lot of rooms to capture but i would love to get this stuff cracked before i go any further. Achieving nice balance between black materials and otherwise light interior parts while lettgin the black really keep its dark properties but still be able to define shape of objects.
It may result in having to use some gobos but i was thinking i will ask here forst as i am sure many of you have tackled similar situations
I woudl also love to omit the need for gobos if possible )
Thank you very much for you insight on the problems i am facing and for valuable comments !
Cheers
M
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