Originally posted by BBB3
View Post
Announcement
Collapse
No announcement yet.
Still Life with Honey
Collapse
X
-
Architectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
-
Originally posted by mitviz View Postalmost looks like you have curve adjustments on in the renders or a lut fileMartin
http://www.pixelbox.cz
Comment
-
Originally posted by PIXELBOX_SRO View Postthe technique is called "high level of proficieny"Architectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
Comment
-
wow! awesome as usual. do you open any class to teach how to do this?Best regards,
Jackie Teh
--
3ds Max 2023, V-Ray 7 Hotfix 1 [7.00.05 build 32872]
AMD Ryzen 9 7950X 16-Core Processor@4.50 GHz | 64GB RAM | Nvidia RTX 4090
Website: https://www.sporadicstudio.com
Email: info@sporadicstudio.com
YouTube: https://www.youtube.com/c/SporadicStudio
Comment
-
-
-
Oh I though you modeled it. I guess it's not that easy to do in geo in 3dsmax. But in MODO I found this tutorial that creates similar geo without a problem https://www.youtube.com/watch?v=ehEctJfMDC4Luke Szeflinski
:: www.lukx.com cgi
Comment
-
Also with Blender it could be "easy"
I havent' tried but I think this could be useful for this kind of models.
https://blenderartists.org/forum/sho...dro-Zomparelli
Comment
-
There is a QuadScatter script that allows you to produce that sort of geo in 3dsmax, fyi.Neal Biggs
3D Generalist | Freelance | Founder | Big5 Studio
http://big5studio.com/
3ds Max 2022 - V-Ray5 Update 2.2
Comment
Comment