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Still Life with Honey

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  • #16
    Originally posted by BBB3 View Post
    No trade secret, believe me. Just random screwing around in ArionFX till I like the result. And no presets either since no single setting seems to work well for any two images. But a lot of people are asking and so I may publish a screencast of my fumbling in ArionFX, which will likely be very anticlimactic.
    PS: This is the raw render below:
    [ATTACH=CONFIG]37187[/ATTACH]
    almost looks like you have curve adjustments on in the renders or a lut file
    Architectural and Product Visualization at MITVIZ
    http://www.mitviz.com/
    http://mitviz.blogspot.com/
    http://www.flickr.com/photos/shawnmitford/

    i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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    • #17
      Love your works, BBB3. Even just clicking around in ArionFX till the results you like, there is definitely a "look" in your works that people enjoy a lot I would say. A screencast of ArionFX session on the blog would be highly appreciated.
      always curious...

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      • #18
        This is fantastic. The flour in the jar looks absolutely perfect.
        MDI Digital
        moonjam

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        • #19
          Originally posted by mitviz View Post
          almost looks like you have curve adjustments on in the renders or a lut file
          Hmm. That's straight from the VFB with no post-pro active.
          Check my blog

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          • #20
            Originally posted by mitviz View Post
            almost looks like you have curve adjustments on in the renders or a lut file
            the technique is called "high level of proficieny"
            Martin
            http://www.pixelbox.cz

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            • #21
              Originally posted by PIXELBOX_SRO View Post
              the technique is called "high level of proficieny"
              yup, hope some of us can come near one day
              Architectural and Product Visualization at MITVIZ
              http://www.mitviz.com/
              http://mitviz.blogspot.com/
              http://www.flickr.com/photos/shawnmitford/

              i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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              • #22
                wow! awesome as usual. do you open any class to teach how to do this?
                Best regards,
                Jackie Teh
                --

                3ds Max 2023, V-Ray 7 Hotfix 1 [7.00.05 build 32872]
                AMD Ryzen 9 7950X 16-Core Processor@4.50 GHz | 64GB RAM | Nvidia RTX 4090
                Website: https://www.sporadicstudio.com
                Email: info@sporadicstudio.com
                YouTube: https://www.youtube.com/c/SporadicStudio

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                • #23
                  awesome as always. how did you do this thing (don't know how it's called in English
                  Luke Szeflinski
                  :: www.lukx.com cgi

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                  • #24
                    Hey Lukx, the metal mesh is displacement + opacity. In order to obtain the texture, I built a small, tileable section of the mesh with splines and extracted a Z-Depth and an Alpha passes from a camera in orthographic view above it, then tiled them further in Affinity.
                    Check my blog

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                    • #25
                      Oh I though you modeled it. I guess it's not that easy to do in geo in 3dsmax. But in MODO I found this tutorial that creates similar geo without a problem https://www.youtube.com/watch?v=ehEctJfMDC4
                      Luke Szeflinski
                      :: www.lukx.com cgi

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                      • #26
                        Also with Blender it could be "easy"

                        I havent' tried but I think this could be useful for this kind of models.

                        https://blenderartists.org/forum/sho...dro-Zomparelli

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                        • #27
                          There is a QuadScatter script that allows you to produce that sort of geo in 3dsmax, fyi.
                          Neal Biggs

                          3D Generalist | Freelance | Founder | Big5 Studio
                          http://big5studio.com/

                          3ds Max 2022 - V-Ray5 Update 2.2

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