Announcement

Collapse
No announcement yet.

OceanIce and Desert - Vray Nature tests

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • OceanIce and Desert - Vray Nature tests

    This is a test i did quite a wile ago.

    I polished him a little with Photoshop. The Ice are some lame Polygons with a Symbiont displacement texture and Vray SSS.
    The Sky was actually a "bug" - a stamped away alpha from a png. I though it looked cool though in the end.



    PS: Looks best on black background...
    Sascha Geddert
    www.geddart.de

  • #2
    that water is some of the best ive ever seen. please tell me more about it
    ____________________________________

    "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

    Comment


    • #3
      Thank you percy!

      The Water is the Dreamscape Water mesh. (pretty highres in this case) It's adaptive to the camera so your seamesh will only be created in the cameras FOV. It saves you ram and it works quite well with Vray and GI when you pump up the seamesh subdivisions. It also has already motion on it - i experimented with different kind of waves. You can do many different styles - and they can look really cool. Braking Waves are not possible though. (Hope ca scanline releases their Ocean solutions - sigh)

      The Texture is a VrayMat with glossy refractions, water IOR - i don't think i have SSS on it now. I can check that tomorrow though. The reflection is a customized Fresnel/Fallof.

      I still have some plans with this scene. I collected lot's and lot's of Ice in all different Kinds. The modelling is pretty weak actually. I have not rendered it with the new Vray yet. Unfortunately i had some crashes when trying to syncronize Vray and Dreamscape the last time. I will look @ this when i have some time. I just have to many things to do at the same time right now.

      Here's another testpic polished with Photoshop.
      The Plants are Xfrog and the ground uses Vray Displacementt:
      Sascha Geddert
      www.geddart.de

      Comment


      • #4
        Thats so cool!!

        Care share some tips on your ice, looks pretty good. The color variation is quite nice.

        Also in the 2nd render, how did you get the leaves to render so nicely, i find it tricky to get such a clean cut render of leaves from xfrog. Is it just a normal max mat with an opacity map?

        Cheers

        Comment


        • #5
          Thank you DaForce!

          What really makes the Ice cool so to speak is the Vray Displacement.
          Go to Darksim and download the free SymbiontMax Plugin together with the materials.
          Use those materials for Vray Displacement (3D) then.
          Furthermore here are the Materials from my scene: OceanIce.mat

          Concerning the Xfrog Leaves... make sure your Bitmap Filtering is off when you use any kind of opacity leaves.
          I did the scene before Vray had opacity mapping. (used the IOR1.0 Method)
          Sascha Geddert
          www.geddart.de

          Comment


          • #6
            Wow your work is impressive. It's nice to see environments for a change.
            LunarStudio Architectural Renderings
            HDRSource HDR & sIBL Libraries
            Lunarlog - LunarStudio and HDRSource Blog

            Comment


            • #7
              Wow these are great Lighting and colors are excellent Is that water on the leaves?

              --Jon

              Comment


              • #8
                Those are wonderfull images....

                But, i think the ICE on the first one doenst looks like ice...it looks more like "quartz", specially because the shapes..ice wouldnt have those angular shapes growing against gravity like a quartz cristal.

                Comment


                • #9
                  Awesome, thanks for the Mat i will give the symbiont textures a try.

                  Yeah, thats what i figured for the leaves. Very cool

                  Comment

                  Working...
                  X