Hi Guys,
We got this model last week (which is incomplete) and the clients require images for their brochure so i've had a go in Vray but this isnt good enough yet. Can anyone give any tips on how to improve this?
There is no handrails, windowframes etc and the colours arnt right yet (although they do want that colour pattern) but all of this will come later as we may be rebuilding the model from scratch. The image is a preliminary attempt (may not show the client)
Anyway, I've tried to use a HDRI background along with 1 standard viz4 light with vray shadows but it looks like the HDRI is doing nothing. The 8 mins rendering time is with IR and Photonmaps precalculated and its quite a big model which is why i had to keep the IR settings low (-4/-2)
I tried using egz glass at first but I was getting huge weird diffraction patterns so i went back to a standard transparent material with vrmap for reflections (only a small amount) and an IOR? or 1.0
I suppose to summarise my main areas of problem other than colours and modelling (I guess):
photonmapping - doesnt seem to be doing anything
HDRI - doesnt seem to be doing much
Shadows - too dark and not enough light under balconies
glass - isnt realistic enough
GI - not doing enough in shadowed areas
Light - maybee free directional light is the wrong one to use?
Any tips on what settings people would use for this kind of project would be most welcome! The most obvious would be to crank up the min/max values for the Irradiance map wouldnt it?
BTW: finished building will be photoshopped onto photo taken from the roof of a nearby building - has a similar look and colours to the HDRI background
We got this model last week (which is incomplete) and the clients require images for their brochure so i've had a go in Vray but this isnt good enough yet. Can anyone give any tips on how to improve this?
There is no handrails, windowframes etc and the colours arnt right yet (although they do want that colour pattern) but all of this will come later as we may be rebuilding the model from scratch. The image is a preliminary attempt (may not show the client)
Anyway, I've tried to use a HDRI background along with 1 standard viz4 light with vray shadows but it looks like the HDRI is doing nothing. The 8 mins rendering time is with IR and Photonmaps precalculated and its quite a big model which is why i had to keep the IR settings low (-4/-2)
I tried using egz glass at first but I was getting huge weird diffraction patterns so i went back to a standard transparent material with vrmap for reflections (only a small amount) and an IOR? or 1.0
I suppose to summarise my main areas of problem other than colours and modelling (I guess):
photonmapping - doesnt seem to be doing anything
HDRI - doesnt seem to be doing much
Shadows - too dark and not enough light under balconies
glass - isnt realistic enough
GI - not doing enough in shadowed areas
Light - maybee free directional light is the wrong one to use?
Any tips on what settings people would use for this kind of project would be most welcome! The most obvious would be to crank up the min/max values for the Irradiance map wouldnt it?
BTW: finished building will be photoshopped onto photo taken from the roof of a nearby building - has a similar look and colours to the HDRI background
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