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A lamp :)

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  • #16
    Do you can share the settings of the metal grey support?
    (i suppose that's metal )

    thank you
    Neo
    3d Graphics || www.vizproject.it

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    • #17
      And how about switching the lamp on?

      Regards,

      Nenad

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      • #18
        i'll keep you posted as soon as the lamp will be on

        Neo, this is the material you asked for :



        ps: diffuse material is a perpendicular falloff with RGB 49-49-49 and RGB 27-27-27
        Lighting & Rendering Supervisor
        Marulli Studio

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        • #19
          Wow !!!

          Looks like Rhino Model to me...very clean!!!

          Can we see a low poly version? without the meshsmooth.

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          • #20




            Lighting & Rendering Supervisor
            Marulli Studio

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            • #21
              Thank you very much for the mat vergefio, much appreciated

              great job, clean mesh without the meshsmooth, congrats
              ciao
              3d Graphics || www.vizproject.it

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              • #22
                very nice.

                Clean as a wistle.

                Hey how did you get last render with the faint white lines? was that just using the vray edge texture?

                Any chance you could show me the material settings for the metal disc/ring with the 3 groves in it? The piece that has the glass in the middle of it.

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                • #23
                  Thx DaForce, this is the metal material:




                  Diffuse map is a tiff image with alpha channel for this (just added):

                  Lighting & Rendering Supervisor
                  Marulli Studio

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                  • #24
                    Brilliant thanks.

                    Also one last thing

                    The glass, is it all one material with a little fog to get the green color around the edges? or do you have a seperate green glass material on the edges of the glass disc. Looks very realistic!!

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                    • #25
                      Glass is a unique material with 0,1 fog with RGB 223/255/238
                      Lighting & Rendering Supervisor
                      Marulli Studio

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                      • #26
                        sweet thanks Dude.

                        Very very helpful

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                        • #27
                          Just wanted to say that this is impressive!
                          Nice and clean Model, wonderful low poly work! Nice Materials, cool render.
                          Congrats!

                          I like the white reflection on the glass - i always have a hard time putting it on my glass objects - any hints?
                          Sascha Geddert
                          www.geddart.de

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                          • #28
                            In the 2nd metal material you posted, is the map thats in the diffuse slot the same as the one used for the 1st metal that you posted, but with just light greys used in the falloff slots?

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                            • #29
                              Nope in the 2th mat there's only a tiff image with alpha channel
                              Lighting & Rendering Supervisor
                              Marulli Studio

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                              • #30
                                in the silvery metal material? why is there a tiff image on that?

                                Isnt the tiff image for the glass?

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