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  • #16
    Hi val!
    i like the peep-show glasses on your site.
    i build myself such a thing a while ago with plastic sunglasses and door spy-optics. it didnt look cool like your design but it worked nicely.
    i wore it at rave-partys and one time i mowed the lawn of my father wearing it. fun!!
    its broken now, but after seeing your design i will try to build a more solid version, too.
    Reflect, repent and reboot.
    Order shall return.

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    • #17
      loved that bench

      and thanks for the explanation val2

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      • #18
        jedisalf,

        I just looked up "the incredible machine", , I might buy that for my kids. I think the game is based off of rube goldbergs drawings (i love his stuff)

        tammo,

        I made toast with mine. they give me headaches because the distribution of wieght is a little off and puts pressure on the nose.

        stellar,
        your welcome

        val
        val valgardson
        http://www.photorealistic-rendering.com/

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        • #19
          this is the third installment on the same theme. I am trying out UV mapping (a very simple one) and vraytoon. you will have to forgive the cart sinking into the floor I didn't catch that before the render. this is a compressed jpeg image for the web the original is 2048*1556. I'm still not absolutely sure how to get rid of the niose from the hdr. comments? crits?

          it's a machine to sew clothes on so you don't have to dress yourself.
          val valgardson
          http://www.photorealistic-rendering.com/

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          • #20
            about eliminating noise coming from hdr lights once i read some stuff in brazil forums in which you blur and reduce the size of the hdr map which you use as skylight and achieve faster rendertimes and cleaner renders, but you lose some shadow detail.

            you can still use a hi res hdr for the reflections.

            hope it helps

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            • #21
              thanks,

              I now have to figure out how to do that it can't be that hard.

              val
              val valgardson
              http://www.photorealistic-rendering.com/

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