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  • #16
    skylight

    sorry da_elf, daylight i mean.

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    • #17
      blatant settings, man! decrease your aa-settings like natty said. this will reduce your renderingtime.
      and DEFINETLY increase your direct-computation settings. use sth. like 3;9 or 4;10 so your room becomes better lighted.
      you also can send me your file and i'll have a look at it. there are some major lighting-faults.

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      • #18
        Lighting

        thanks to you yage, so i have a lot of work now. gonna post the new result tomorrow

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        • #19
          daylight? doesnt that combine sunlight and skylight? do you have the skylight option turned off? and what kinda sunlight are you using? standard or ies? these are all important things to know to figure out how to bring that render time down. should just be using a simple direct light to simulate the sun.

          ---------------------------------------------------
          MSN addresses are not for newbies or warez users to contact the pros and bug them with
          stupid questions the forum can answer.

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          • #20
            daylight

            it's a daylight assembly, with an ies sun. sky is turned off.

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            • #21
              why don't you use just a direct spot for simulating a sunlight? it is faster and in my opinion it looks much better.

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              • #22
                because it worked well with lighttracer for exterior and radiosity for inerior scenes before vray. seems like i have to change that.

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                • #23
                  yeah, because vray hates lighttracing and your time will thank you.
                  just use a directional spot from topper left (concluding the whole building within the cone) and check vray-shadows (then area shadows). give it a SLIGHT orange (very slight!).

                  decrease your gi-multiplier ( to 1; 0.8 ) and use sth. like these hsv-exponential settings:
                  dark mult.: 2,5 - 3
                  bright mult.: 1 - 1,2

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                  • #24
                    thanks a lot, seems like a long night is comming
                    gonna post the new result tomorrow, maybe.

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                    • #25
                      you meen no secondary bounces in the gi?

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                      • #26
                        my smilie cutted my "0.8".
                        so first: 1, secondary: 0.8

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                        • #27
                          The preview is not bad, having the final image tomorrow. i'm wondering about the differents an the rendering time. thanks a lot anyway to all of you.

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