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  • shade

    This may be Convoluted, but here goes,

    I'm putting together a new proposal for a public work (i'm short listed right now) and i was thinking of sending an image similar to this one

    (I can't send one that is a max file because i'm using the educational package. I have to use a different drawing package and different render) I drew it in blender anyway and converted it to 3DS.

    My question is, do people think a wire on white is a reasonable looking image to present as a proposal?

    Sort of like a paper model. or would it be better to send a fully textured image (like the visualiztions in this forum) I already have sent them one that was fully textured for the first round and was thinking of being a little different. I can't make up my mind. do clients appreciate it when you screw around like this?

    what I'm proposing is the two shade structures over the set of sliding doors.
    val valgardson
    http://www.photorealistic-rendering.com/

  • #2
    I think it looks great ... but i understand what i am looking at, from a 3D point of view.. but will your client understand what they see ? Personally i would go with the photoreal option ... hey why not do rendered options... 1. a wire as you have done ... 2. as half wire half photoreal, blended together and then 3. as a full image .. give them a set .. like from concept to real..
    Natty
    http://www.rendertime.co.uk

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    • #3
      I agree, looks really nice. Natty has some good points but if you're lacking time this would look great even with some basic colors for each object and a little more light to add to the shade. Also, this camera angle is interesting but does it really chow how they're constructed. At first glance I couldn't tell that they overlapped and stacked.

      --Jon

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      • #4
        yeah it is hard to read the image.. perhaps a stronger light will help .. to differentiate between the different elements in the image.
        Natty
        http://www.rendertime.co.uk

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        • #5
          yes, That's what I fear, they will only see a series of black lines. Natty, I think your idea of wire to real is good. I have until the 22nd to have this done. i think I'll give that a try.

          for them it has a lot to do with getting the numbers correct which is no big deal (i can't have a beam punching a hole in a glass panel) It doesn't help that the architect drawings don't add up, but, whatever.

          Trapezium, you make a good point. I think I'll try another shot that is from the side to show it's stepped down and layered and add it to the final image. a combination of pragmatic and dramatic. I'll crank up the light as well.

          thanks, It's hard to know if things make sense sometimes.
          val valgardson
          http://www.photorealistic-rendering.com/

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          • #6
            I dont know anything about the subject, but id like to know how did you create this image in particular. How did you put a wire onto the shaded objects?

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            • #7
              it's really easy. It's a texture map (like a bump) http://www.spot3d.com/vray/help/VRay...tex_params.htm
              val valgardson
              http://www.photorealistic-rendering.com/

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              • #8
                More than a nice start though. Hope to see the final.

                --Jon

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                • #9
                  Myself always like this kind of cool-looking stuff. But I don't really know what a client may think. If lacking of time, maybe just paint it with colors in separated layer with proper blend mode in Photoshop.
                  William
                  TSE

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                  • #10
                    here's an update. It's just a simple gradient in PS. since the design comes from looking at a tree I thought I would also have the conopy seem like it was growing out of the tree (it's a little corny but what the heck)
                    val valgardson
                    http://www.photorealistic-rendering.com/

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                    • #11
                      much better ..
                      Natty
                      http://www.rendertime.co.uk

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                      • #12
                        indeed, this version is quite cool.

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                        • #13
                          just a quick thought, don't you think if this is about creating a shader above the sliding doors that maybe you should show the shadow so the client can understand what this project is doing?
                          :11:11:

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                          • #14
                            coppa,
                            your right, the shadows are very subtle. I only used an hdr for light. I had a vraylight but it was washing out the brick when the light was correct for the shade structure or when the light was right for the brick it was too dark for the structure. It wasn't until after I rendered it did it dawn on me I could exclude the the building from the light.

                            yage , natty,

                            thanks
                            val valgardson
                            http://www.photorealistic-rendering.com/

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