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  • #16
    please post your results...im doing the same.
    Reza Bahari
    visual3d@streamyx.com
    013-3428162

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    • #17
      Tom, can you please post the results of that 167M polys as well?

      Thanks in advance.

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      • #18
        here we go


        here you see the memory amount used. it only depends on the amount you did give in the rendersettings at the dynamic raycaster. here i used 400 or 800 mb. together with the opended max and windows, i got something about 1 gig of ram usage.
        this scene was with standart antialiasing no gi.


        this scene is lightmap only, and much less geometry, but still very much renderprimitives where constructed on rendertime. memory usage is higher, because i turned the dynamic raycaster amount up.


        the rendered immage with lightmap (not so beautiful, but a technical test ) about 4 minutes calculation


        a real heavy scene now rendertime about 18 minutes.

        sorry i forgot to write in the frbuffer stamp the rendertime.

        at last happy testing
        the maxscene
        http://www.tom-schuelke.com/proxy.rar

        and the vrmeshfile.
        http://www.tom-schuelke.com/vraymesh.rar

        Tom

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        • #19
          holy .. these are many primitives

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