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  • My Head

    hi! i decided to model my head. i am still novice in this and i need your c&c to move in right way.

    ps in live i`m not so mad like in this pic.


  • #2
    looks pretty good so far. head is kind of shaped like a light bulb though.
    ____________________________________

    "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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    • #3
      like this- ?

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      • #4
        haha !
        it's a good idea to model our heads I think !

        eyes look like glass or something, lips need some more work on texture
        keep that up,
        I guess your head is not like this anyways

        Hussam

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        • #5
          I would suggest finishing the model before you texture it. Id say the proportions are off, but i dont know what your head looks like. But wheres the ears?

          Lighting: Our skin doesnt carry THAT much light though it, Right now it looks like a wax model.

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          • #6
            Originally posted by lordshaitan
            I would suggest finishing the model before you texture it.
            am i have to do a whole model(body,head ect.) before texturing it?


            Originally posted by lordshaitan
            Lighting: Our skin doesnt carry THAT much light though it, Right now it looks like a wax model.
            yes, you right. i got some SSS problems, but i`ll try to fix it.

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            • #7
              how did you texture it?

              The actual model looks kinda weird, lol, i dont know how you look like, if you want us to comment on the modelling its best that you post some reference pictures of yourself.

              The shader, apart from the sss looks nice.

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              • #8

                well, i used this photo to model. are you realy think that my head looks like- ?

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                • #9
                  well, its obvous that you lack a stronger and more defined jaw bone on the model. Widen the jaw end and youll eliminate the light bulb effect

                  Its also good to take as many reference pictures as possible. Checkout www.3d.sk and take a look at angles they use when making references. Its also pretty useful to keep a mirror nearby when modelling.

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                  • #10
                    Aleksey, stop drinking VODKA man!

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                    • #11
                      Very nice dude!!! make sure your jaws have the right proportion

                      Which modelling technique are you using?

                      Regards,

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                      • #12
                        im pretty sure you got the topology around the mouth wrong too

                        post a wireframe

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                        • #13
                          here is a wire
                          http://img61.exs.cx/img61/4109/persp.gif
                          http://img61.exs.cx/img61/833/left.gif
                          http://img70.exs.cx/img70/3738/front1.gif

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                          • #14
                            Originally posted by ezrhythm
                            Aleksey, stop drinking VODKA man!
                            Eugene, as you know this is impossible!

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                            • #15
                              Originally posted by Hutzz
                              Very nice dude!!! make sure your jaws have the right proportion

                              Which modelling technique are you using?

                              Regards,
                              i am using poly-modeling.

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