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alkonst: just in case its not clear, he beveled a vertex. Which is a great way to do it, except like zuliban said, it depends on the topology, since the newly created edges cant exceed the closest edges or it gets fooked up. If you try it on a mesh that is too dense, youll run into issues.
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"Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."
That rocks!!! Great materials Was the background part of the HDRI and if so, which collection so I can go get it? Excellent work on not letting the HDRI blow out your materials.
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