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  • #31
    Man...one of the best renderings i ve ever seen!!!
    awesome close-ups

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    • #32
      Very Nice!
      I traditionally render architectural scenes, but I need to start rendering more organic models. smoother edges and fillets such as what you've done here.

      I need modeing help!


      I tried recreating your examples posted on page one, but had no luck. I tried starting with a plane, converted it to editable poly, chamfered the middle node(no bevel was available). at this point the extrude option was not available.
      Does anyone have a good resource for someone like me that has 3D studio modeling skills, but wants to branch out into more organic modeling? I've never modeled with poys, but I frequently hear the talked about as the only way to go.
      Any insigt and or resources would be apriciated. Percy? Zub?

      TIA
      Bret

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      • #33
        use shift for modeling whit edges....
        mmmm just push buttons and lear for what are they good i never used a tutorial for poly i think the best way of learn its by your own experimentation

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        • #34
          Great work Zuliban,
          I'have been admiring your work lately, wich is always perfect in every aspect. I have a question, I have been lately trying to use poly modeling techinc and have come across many problems such as round holes as you have so nicely done it.
          Have tryed to recreate your example with no luck, not as nice at least. Can you or somebody else post a more detalied explanations.

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          • #35
            hey...
            did you bevel the edges ? before apllying meshsmooth...
            that's the step missing in the zulliban example

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            • #36
              Hi OlivierFr,
              thanx for your answer, as I can see I can only extrude or chamfer edges!

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