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  • displacement-test



    BTW: rendertime was including lightmap and irradiance (medium-setting) calculation on dual Xeon 2.8
    You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

  • #2
    three quick things...

    1 - wow... super cool...
    2 - displacement settings?
    3 - ram use?

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    • #3
      NIce shit...

      Do you mind to share the map?

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      • #4
        Wow indeed! I'd like to see the map as well just to see how you did that.
        Tim Nelson
        timnelson3d.com

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        • #5
          nice one Gijs

          -dave
          Cheers,
          -dave
          â–  ASUS ROG STRIX X399-E - 1950X â–  ASUS ROG STRIX X399-E - 2990WX â–  ASUS PRIME X399 - 2990WX â–  GIGABYTE AORUS X399 - 2990WX â–  ASUS Maximus Extreme XI with i9-9900k â– 

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          • #6
            Yeah very cool ...
            Natty
            http://www.rendertime.co.uk

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            • #7
              really nice. would be good to use something like that on a chair

              ---------------------------------------------------
              MSN addresses are not for newbies or warez users to contact the pros and bug them with
              stupid questions the forum can answer.

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              • #8
                WOW! I've really strugled with controlling displacement.

                I would love to see the image you used to create that. And maybe an explanation of how you went about making a material to create that effect. Did you start with a photo and then tweak it using disp settings?
                Or Z-Brush/PS?
                Can you talk about your workflow?
                Bret

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                • #9
                  Wow amazing. You really though that map out

                  --Jon

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                  • #10
                    great job! with the new normal and height mapping capabilities in max 7, I think we're in for some real nice displacement tests.
                    ____________________________________

                    "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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                    • #11
                      I am not going to post the map yet, because I want to work it out in my current project first(indeed on a chair Daelf, that's what I made it for )

                      But I will tell the workflow, which is in fact quite simple:

                      I modeled the a few strings just like it is done with reed chairs. In top view I made a zbuffer image. Then just cut it to a tileable format.
                      Put it in the displacement slot, add a displacement mod to the object and check use material (3d displacement). In this case the height was 4, edge length was set to 2.

                      As for the material: simple gray vray material, white reflection, 0.7 glossiness, unchecked trace reflections.

                      As for ram usage: while rendering ram usage increased to about 700MB
                      You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                      • #12
                        very impressive...
                        would love to see the chair model with this on when it's done.
                        when the going gets weird, the weird turn pro - hunter s. thompson

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                        • #13
                          really impressive
                          Alain Blanchette
                          www.pixistudio.com

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