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the building itself looks really good.
unfortunately the repeated trees / plants really let it down IMO...
perhaps this is going to be rectified in the final image? i hope so.
when the going gets weird, the weird turn pro - hunter s. thompson
Yes, agree with s0real. repetition kills this one.
I thought the first image was amazing, the plants in the second one distracts from the building too much.
But the night lighting is very good.
Is it me or is that grass in the foreground reflective? The building looks really nice, dynamic form, matches pretty well with the environnement, like some kind of spaceship dropped in the desert... Your own design?
I think my photoshop skill needs to be polished further. I got lazy with the landscape in front of the building.
The designer loves the image, so I am not going to modify it anymore. I will probably refine the image based on you guys' comments on my own.
Nenad:
Yes the grass is reflecting as well. Just trying to add some visual interest to the foreground in photoshop. Kinda after-the water-sprinkler-going-off look. It was designed by Richard Keating.
cocolas:
are you still interested in seeing the light setup? If yes, please PM me and I will post it. If not, I am going to move on.
Same here. I find it pretty difficult to make a nice light setup coming from inside the building. If you don't mind posting the settings here, it would be much apreciated. No problem if you do though.
The vray setup was for draft at first but I liked the outcome and kept it for the final. Quick render time but having noise on the metal panel. Not obvious though.
The interior lights are just vray lights lighting up the partitions. Make sure use Exclude/include wisely to reduce render time.
The sky dome is for glass reflection only. It is not visible to the camera. The sunset background was photoshoped.
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