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Pretty cool. I think what amazes me the most about this is the integration of RPC with good lighting setup. RPC's usually look terrible due to the way they recieve light but your team somehow correted this from what I can tell. They are RPC right?
Can I get some specs on general lighting methods, render times, machines, and number of people that worked on this?
Thanks for the compliments. RPCs and Renderings are very tough to blend. Fortunatelly for this project a extensive color correcting was done. The aim was not to get photorealistic but more a warm look. So both the rendeing and the RPC have lot of color correction on them .
Lighting is mainly photon maps for interiors and irradiance maps for exteriors. It was rendered on a 10 machine dual athlon farm @ about 20 min/frame with presaved irradiance maps and photon maps. The caustics on the pool are faked .
Post and Motion Grphics were done in After Effects. There were three small 1 or 2 man groups involved: modelers, CG artisits and Post production. Each is encharged of a specific part of the job at different times, only the middle one does the actual lighting and rendering. The others do pre and post work
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