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A couple of shots, interiors.

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  • A couple of shots, interiors.

    As a first time, I thought I'd post a couple of views from a recent school project.

    Sorry for using imageuploader.net (occasionally _slow_) but I haven't got any web space out there yet.




    cheers,
    K.

  • #2
    Worth the wait though.
    The first image looks very nice (I like the funky wall).The plywood is very convincing.
    It's a bit cramped at the furniture part though. Smaller chairs would do a better job.
    The night view is a bit too dark I think.

    Marc

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    • #3
      nice style! very nice renders
      but i agree with UBIKmh - the night version is too dark.

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      • #4
        CRAMMED!?!?.. it's all about density!..

        Well, I could perhaps have chosen different furniture, I agree.. I had the more spacious arrangement involving only an lc04 but chose to change as I'm not sure the high bachelor pad factor would have had a beneficial effect on my presentation.



        Regarding darkness of the night shot, I have to agree aswell.. I really had a lot of problems with the lamps in the corner. Couldn't crank them up enough to produce a reasonable amount of light without burning out the seating arrangement into a hellish inferno of clamped noise.

        Just behind the camera is the dining area which should have been lit, it's not. Neither is the kitchen which is to the left. Had I lit these areas I'm sure the result would have been better.

        On the other hand I do like a bit of darkness in my images, what's working well here is that eyes seem to adjust to the image gradually giving away more and more. Maybe it's just me, the author?


        Oh.. I forgot! Images are direct max output, so no adjusting of brightness/contrast have been introduced.

        cheers,
        K.

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        • #5

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          • #6
            nice images

            I Would name it LSD HOUSE

            congratulations
            Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

            https://www.facebook.com/essetreddi..../photos_albums

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            • #7
              whear are you geting thows great wood textures from

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              • #8
                Nice work elektro. Love those funky wallpaper textures.

                Some suggestions that may help improve the images:
                1. The lighting in the day shot is a little flat. It seems too uniform and evenly lit. There is an obvious Keylight (sun) coming from the right which should be your main source of lighting and therefore the brightest part of the image. At the moment there seems to be multiple light sources of equal brightness, which is good for lighting the scene overall, but weakens the composition and lacks focus.

                2. Some glossy reflections on the plywood would make it more convincing, and perhaps beveling the near corners would help too.

                3. Those lounges look very angular and sharp. You may want to soften them to makethem look more comfortable

                4. The sliding door needs a few more details to make it look convincing. How is it held in plae and how does it open and close? At the moment it looks like it's suspended in mid air. Perhaps some tracks or frame would work.

                5. Night shot needs not only more light, but also a focal point of interest. Again competing areas of light and compositionally weak.

                As VRay becomes faster and renderers make it easier for all of us to create photoreal images, the traditional foundations of good image composition like colour, contrast, balance, form etc, become even more important for us to remember. It is this that will distinguish a good "render" from a good image.
                sigpic

                Vu Nguyen
                -------------------------
                www.loftanimation.com.au

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                • #9
                  I walk around at building sites, in the city etc. with a digicam, taking pictures of various surfaces.
                  Tweak whatever has to be tweaked in photoshop, hue, saturation, lens distortion etc. and stitch them up according to geometry (if need be)..

                  Here and in the burial chapel images a total of four different plywood board images have been used.

                  Pretty simple and worth the work I find.


                  cheers,
                  K.

                  Comment


                  • #10
                    Hey DejaVu

                    Thanks for extensive feedback.

                    1. The only lightsources in the scene are the sun and portals for the windows. The apartment measures 15x 6 meters, which means you've got a window area of 2x15x2.7 meters.

                    2. There are reflections on _every_ material in this scene, except the walls and ceiling.
                    I deliberately toned down glossies on the plywood and floor. However you do see it where "onyx" slab overlaps the bedroom box and by the windows, it's plenty IMO.

                    3. I am sort of angular and sharp..

                    4. Ah, but you see.. The sliding door has got tracks, they're are attached behind the "onyx" to the bedroom box, the door is then suspended, sliding telescope style.

                    5. I agree, but so little time when there are plans, sections, facades, diagrams etc. to do aswell.

                    Regarding photorealism, I rarely ever go that way. This scene was actually a first at tweaking materials "properly", using glossies etc., the chapel was a second.
                    The renders of the apartment are what was ready for the deadline, quality wise, I'm not sure I'm taking it out again for further work. I'm already well into next project.


                    Cheers,
                    K.

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                    • #11
                      Now that I'm at it, I might aswell post more from the WIP bin of this apartment.

                      And yes rendertime does say 11h 48m 13.8s.. That's mad, I can't even recall it took that long!
                      Sun screens are the sinners though, they're translucent, but settings must be up the roof as I have another render in the same resolution taking 10 hours less and they're pretty identical.



                      Just tell me when to stop.


                      cheers,
                      K.

                      Comment


                      • #12
                        ok..

                        To all of you who suggested that the night interior maybe was a tad too dark(!):

                        I actually only saw these renderings on a CRT today, I've made all renderings on my laptop and only seen them here.

                        ..and frankly I didn't think there would be much difference, but it's almost completely black and madly saturated!
                        Now my monitor may have a say in this as it's old and I suppose quite worn but it can't be that much of a difference to other CRTs?
                        Even the daytime interiors are a _wee_ on the dark side. So when I claimed to like a bit of darkness in my renderings I certainly didn't mean this!

                        My humble appology to any of you who gave me feedback and may have felt I dismissed the critics, it was definitely _not_ my intention.

                        That said, there's not going to be a re-rendering session.. It'll have to be post.


                        cheers,
                        K.

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                        • #13
                          looks great. how did u make the wallpaper textures_

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                          • #14
                            Wallpaper is bitmap. Did a search for marble on google (wanted Mies' style onyx slabs) found these images of marbled paper and thought with my perception of the world they'd fit nicely as marble.

                            They are treated as polished marble, hence the sharp reflections.

                            K.

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