hi all,
I modeled this car as a FormZ smooth object learning project (It is actually a formZ tutorial), then I rendered it using EIAS 5.5.
Since then I made some investment in MAX and V-ray, and I tried another version of the buggy...
Both use a separate occlusion pass.
I gave up mapping the Max version right after the credits on the tires (which I had to UV map in UVMapper PRO, since MAX was choking on the tire geometry when using UVWUnwrap mod)...I am still behind in that department, and MAX is just very mapping-challanged to me...
I am pretty sure the V-ray rendering can be improved a great deal.
for example, I am not sure how to tune down the tire material, which looks like wet stone right now.
Thank you for looking,
regards,
gio
I modeled this car as a FormZ smooth object learning project (It is actually a formZ tutorial), then I rendered it using EIAS 5.5.
Since then I made some investment in MAX and V-ray, and I tried another version of the buggy...
Both use a separate occlusion pass.
I gave up mapping the Max version right after the credits on the tires (which I had to UV map in UVMapper PRO, since MAX was choking on the tire geometry when using UVWUnwrap mod)...I am still behind in that department, and MAX is just very mapping-challanged to me...
I am pretty sure the V-ray rendering can be improved a great deal.
for example, I am not sure how to tune down the tire material, which looks like wet stone right now.
Thank you for looking,
regards,
gio
Comment