A frame from an animation I am working on. Glass issue at top is a model issue and already fixed and I plan to add some background. C&C please.
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WIP: Midrise
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So how are you going to animate that existing site photo? Have you modeled it and put flat textures to it or something else?
I think the building is looking good. Maybe add a little variation to the main tan texture on the building to help it blend in a little better.
When I do scenes with a lot of glass I like to add a slight water bump map to it to simulate what you often see in real glass.
I think in this shot you could benefit from some other complimentary color. You have a lot of blue, but everything else is pretty neutral. Maybe add a different color to the cars or something. I think the trees & rpc people need to be brighter & have more contrast & color in them as well.
Looks cool. Are you allowed to show us the final animation?
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Nice one.
The only thing I’d say is to lighten up the scene a bit. The shadows from your building seem a bit too dark compared to those of the buildings in the site photo. Other than that great work!!
Would love to see the animation, if we’re allowed.
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Thanks for the comments
We did some brightening in post today of the trees, people and the building, looks a lot better.
For the existing site I camera mapped a photo from about this angle onto some boxes, this shot is just a pull back so they hold up ok.
Glass is pretty basic, a greenish blue diffuse color, about the same color for the fog, a bit lighter though. Rreflection is about 254 with fresnel I think and the refraction is set to 240 or so with ior of 2.6. I tried to be able to see through it but not too much since the nside of the building is not modeled.
I will try to post the animation, probably be a little while til it goes public.
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Wow, looks great The atmosphere kinda reminds me of LA. I agree that the shadows could be lighter and a little bluer too. Reflections on glass look perfect. I also like the variety of plants you have on the balconies. The photo building on the right looks a little blurry though, maybe just filtering?
--Jon
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Mind sharing how you did the glass?
with hdri in the renderers reflection overide
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