hey, i don't want to argue, you guys have far too much more experience with things like that than i have !
in my opinion it was only logical, that refraction color is outside and fog inside or like in my case, the color of the 'rayhidden object' (like shadow or backside).
by turning refractive glossiness on,
the outside color is diffuse scattered on the outside (while the fog color is only visible at the rayhidden faces... its different from 1.09 and it may be that my description of it is not the way it should be, but it helps me to render that image WITH consideration of the fog color and no white parts).
if you ask me, i find it' s much more disturbing to have those refraction artifacts while turning on refraction by ior (which gave me that nice volumetric look of the green and red ones- but it's buggy with ior's under ~2,0...) ...
anyway, these are just my thoughts !!!
imke
@naomi: if it helps you, i will send you a file as soon as possible
in my opinion it was only logical, that refraction color is outside and fog inside or like in my case, the color of the 'rayhidden object' (like shadow or backside).
by turning refractive glossiness on,
the outside color is diffuse scattered on the outside (while the fog color is only visible at the rayhidden faces... its different from 1.09 and it may be that my description of it is not the way it should be, but it helps me to render that image WITH consideration of the fog color and no white parts).
if you ask me, i find it' s much more disturbing to have those refraction artifacts while turning on refraction by ior (which gave me that nice volumetric look of the green and red ones- but it's buggy with ior's under ~2,0...) ...
anyway, these are just my thoughts !!!
imke
@naomi: if it helps you, i will send you a file as soon as possible
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