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  • #31
    What is "no edge loops"?
    And I don't understand, Why it is bad to use 5 side polies. Often it is convenient for me.
    sorry for my English

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    • #32
      hi karba edge loop its the coninuity of a line or edge as the name says- and heres an artifacts for your screenshoots from 5 sided faces


      what can i say, not noticiable for eye but its important for the perfecionist artist xD

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      • #33
        hi Zuliban
        thanks

        Without 3 side polygon or 5 side polygons or point with non 4 count of edges you can't do anything.

        There isn't difference:



        very bad, i know english bad.
        sorry for my English

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        • #34
          zuli,
          i noticed a lot of non quad polies on your work, as far as i can remember you go up to at least 6-gons, but it always turns out looking good,

          have you ever considered writing some tutorials or poly modeling tips? I'd appriciate one tutorial from you more than all your models shared.

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          • #35
            It shouldn't really matter unless the surface is being deformed in a very specific way as in character animation most evidently.

            Here is the most comprehensive info I've found

            http://www.suchyworks.com

            --Jon

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            • #36
              dusan i never uses more than 4 sides polys on my works only on planar surfaces i do them becase they dont affect planar only curve surfaces

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              • #37
                Hehe, this has gotten out of hand, but i do back up Zuliban. I myself never use anything other then 4 sided polies in most of the work i do. The main reason is that its predictable as to whats its going to do.

                But there are times when having more subdivisions on a surface will look worse then throwing in a 5 sider. in the end, what you dont see wont hurt you, and if you dont see it, and the end product is the same, more power to yas.

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