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Microscope shader

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  • Microscope shader

    I am playing with the VRaylightMtl, it's a mix between falloff and noise in the material
    I use a VRaydisplace in the mesh with a noise map.





    C&C are welcome
    In teapots we trust.

  • #2
    Hey, that's nice! Did it render quickly? I'm asking this because more or less the same thing can be achieved with max's native architectural material, and from my experience it works pretty well too.

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    • #3
      it's fast, about 7 sec.
      some modifications:

      In teapots we trust.

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      • #4
        I like the first one better.
        Best Regards,
        Tisho

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        • #5
          an other test:

          In teapots we trust.

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          • #6
            i think it's ok but the noise map is too blurry.

            In teapots we trust.

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