First stab at this one. It went well, so far. The Revit file I received was done well, so it was easy to get it into MAX and with a script I was able to create a layer for each material used. I tried to keep the light on the building, so hopefully the foreground shadows are not too gloomy.
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Best Western
1 PhotoBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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I brightened everything up a bit.
1 PhotoBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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yes it does and quite drastically....its almost useless posting somethign wiht greater detail all gets lots....i thin i will have to look around for external placementMartin
http://www.pixelbox.cz
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Surely the resizing is a glitch and not meant to be like that? It's absolutely useless at the moment.Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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Another try
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Just click Full Size before posting, it's not brain surgery.
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Originally posted by Vizioen View PostJust click Full Size before posting, it's not brain surgery.
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Layer from material and it is brlilliant.
-- put objects onto layers one layer for each material and name the layer by the material name
-- by Olaf Finkbeiner for www.mainworks.de
layers = #()
obj = #()
for o in geometry where o.material != undefined do (append obj o)
format "----------------------------------\n"
format "objects with materials: %\n" obj.count
m = scenematerials
c = m.count
format "materials in the scene: %\n" c
for i = 1 to c do
(
layername = m[i].name
format "material number:% | material name:%\n" i layername
layer = layermanager.newLayerFromName layername
if layer != undefined then format "new layer created: %\n" layer.name
else format "!! the layer was not created !!\n"
for o in obj where o.material.name == m[i].name do (layer.addnode o)
)
format "----------------------------------\n"Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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I've never encountered a revit model that had clear materials, most of them were multisub materials, how does it handle those?
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I'll record something when I get a chance. It doesn't splice up the geometry, it'll create a multi-material and put it on its own layer.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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