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That looks pretty awesome, really well balanced. Interesting read on this thread thanks!
Thank you. I'm glad to hear that! )
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Simply, I love to put pixels together! Sounds easy right : )) Sketchbook-1 /Sketchbook-2 / Behance / Facebook
Someone posted an image to show what the new Fstorm Geopattern are able to do, so I tried to do the same with VrayPattern and of course rendering it in V-Ray : ))
5Photos
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Simply, I love to put pixels together! Sounds easy right : )) Sketchbook-1 /Sketchbook-2 / Behance / Facebook
This is how it looks in viewport
The pattern was provided by Matej Ovsenek to test it
1Photo
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Simply, I love to put pixels together! Sounds easy right : )) Sketchbook-1 /Sketchbook-2 / Behance / Facebook
Cg Artist Matej Ovsenek posted an image to show what the new Fstorm Geopattern are able to do and provided the used pattern for testing , so I tried to do th...
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Simply, I love to put pixels together! Sounds easy right : )) Sketchbook-1 /Sketchbook-2 / Behance / Facebook
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Simply, I love to put pixels together! Sounds easy right : )) Sketchbook-1 /Sketchbook-2 / Behance / Facebook
Hello Again ! =D
Rendering underwater scene is always a challenging for me ,but I think I did some progress with this one : ))
kudo for Vlado for the bubble- around- the -camera idea
You can download the scene from here
(if you don't have Phoenix FD you can replace it with a standard texture or simple noise ) https://goo.gl/v9uPze (Max 2016 , Vray 3.6)
Password :Mr.Max
1Photo
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Simply, I love to put pixels together! Sounds easy right : )) Sketchbook-1 /Sketchbook-2 / Behance / Facebook
Because of the fog color that I used in the VRayMtl material, which is the same material on both the bubble and the water surface; otherwise V-Ray won't know when to start and stop the fog. It also helps V-Ray to compute the correct IORs. Think of it like a real-world underwater camera case
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Simply, I love to put pixels together! Sounds easy right : )) Sketchbook-1 /Sketchbook-2 / Behance / Facebook
I've been testing Vray Cloud for a while now in my free time and I'm really impressed with the easy of use and how fast it is to upload iterations !
here is the latest test I did few days ago
the model was created using GrowFX but unfortunately it is not supported yet so I had to bake the animation using a Mesher and Point cache modifier .
Resolution : 1920 *1080 (Full HD)
Render time : 126 minutes for the 200 frames.
Sampling : AA 1-12 NT 0.015 DMC NT 0.01 .
BF + LC ( default )
Twixtor to remap 200 frames into 400 frames .
RSMB to ADD MB in AE .
Neat Video denoiser to remove noise
Tools :
3ds max 2016
Vray 3.6
Forest Pack 6.1.1
GrowFX 1.9.9 SP5 (cached using point cache as it is not supported yet )
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Simply, I love to put pixels together! Sounds easy right : )) Sketchbook-1 /Sketchbook-2 / Behance / Facebook
Another test that might be interesting to other archviz artists
Technical info :
Resolution : 1920 *1080 (Full HD)
Rendertime : 40 minutes for the 120 frames.
Sampling : AA 1-12 NT 0.02 DMC NT 0.01 Local Subivs is enabled .
IR +LC was Cached locally . (Low preset + default LC )
Twixtor to remap 120 frames into 240 frames .
RSMB to ADD MB in AE .
Neat Video denoiser to remove noise .
Scene :Evermotion AI 40 -5
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Simply, I love to put pixels together! Sounds easy right : )) Sketchbook-1 /Sketchbook-2 / Behance / Facebook
Another test that might be interesting to other archviz artists
Technical info :
Resolution : 1920 *1080 (Full HD)
Rendertime : 40 minutes for the 120 frames.
Sampling : AA 1-12 NT 0.02 DMC NT 0.01 Local Subivs is enabled .
IR +LC was Cached locally . (Low preset + default LC )
Twixtor to remap 120 frames into 240 frames .
RSMB to ADD MB in AE .
Neat Video denoiser to remove noise .
Scene :Evermotion AI 40 -5
Nice and smooth and flicker free! I had to copy paste the vimeo link to a new tab to view it. For some reason the entire thing disappear when cliking on it in the forum....
So I wonder when this goes officialy live, how much that would cost to render....
Nice and smooth and flicker free! I had to copy paste the vimeo link to a new tab to view it. For some reason the entire thing disappear when cliking on it in the forum....
So I wonder when this goes officialy live, how much that would cost to render....
Thanks man ! Yes it did work quite well despite using very low settings .
this one cost me almost 60 credits while the first one cost 200 credits . Not sure how much money that will mean in future .
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Simply, I love to put pixels together! Sounds easy right : )) Sketchbook-1 /Sketchbook-2 / Behance / Facebook
Another quick doodle between projects I did to test how far post production can take such scene and to test Vray Cloud rendering .
Technical info :
The setup is super lazy and simple this time :
-Evermotion ready city model
-Lighting done in one click with "find and bind" script and Peter Guthrie Hdri
-Camera animation :Camrig script
-Render setup default settings
(only higher value for retrace in LC as I was lazy to cache it )
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Simply, I love to put pixels together! Sounds easy right : )) Sketchbook-1 /Sketchbook-2 / Behance / Facebook
This one was late night project and quite fun..it's started with testing a few models I get recently from Evermotion (AM 182) for a commercial animation that I'm working on and ended with these random shots .
I scattered those building with one forestPack and using the IPR I did move around to find interesting shots .
the only thing that I missed is EnvFog with IPR (I'm still on 3.6) so I had to do few render tests for that .
Lighting done with one of Vizpark amazing HDRIs (they have really cool and fancy collections)
what's made me happy here is that each shot took only 20 min to render and uploading was really fast as I only have animated camera (exported file is almost 130 MB ).
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Simply, I love to put pixels together! Sounds easy right : )) Sketchbook-1 /Sketchbook-2 / Behance / Facebook
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