Announcement

Collapse
No announcement yet.

Denoiser render element

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Denoiser render element

    Maya 2017 U4 & Vray for Maya 3.6 stable nightly 27496

    NVIDIA GP100 (enabled) + Quadro M6000 (not enabled)

    So I'm getting this message when I render with CUDA along with the new Denoiser render element:

    // Warning: V-Ray : The Denoiser render element doesn't support the current adaptive sampling method and will be ignored. //

    Image Format: exr (multichannel)

    Production engine: CUDA
    GPU Resize Testures: Full size textures
    GPU Tex Format: 8-bit

    AA Filter type: Lanczos
    Size: 2.0

    Max Sbdivs: 100
    Noise threshold: 0.005
    Max. render time (min): 0.0
    Ray bundle size: 128

    GI: On
    Primary: Brute force
    Secondary: Light Cache

    Can someone please explain to me why I'm getting this message and what settings I need to use in order to try out the Denoiser render elements.

    Thank you!

  • #2
    The VRayDenoiser requires the new adaptive sampler method, that was introduced a few versions back, to work properly. I guess the scene is set to use the old one, but you can manually switch to the new sampler with this MEL command:

    Code:
    setAttr vraySettings.dmcAdaptiveMethod 1;
    Miroslav Ivanov
    Chaos Cosmos

    Comment


    • #3
      I'm confused, does this mean that the new VRayDenoiser render element does NOT work when the production render engine is set to GPU CUDA?

      There is no option to that I see to choose the sampler method when rendering using CUDA. Please explain a little more.

      Thank you for your help!

      Comment


      • #4
        Use the MEL command above to change the sampling method. Or alternatively just recreate the V-Ray settings from scratch.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          I do think it is a very good idea to start a brand-new file and merge everything in when working on older files that were created using pre-Vray-3.5. I was having all sorts of legacy issues but since I started doing this these sorts of problems are negated...

          -Alan

          Comment


          • #6
            Good idea Alan!

            Comment


            • #7
              Cool. I hope it helps you as it has helped me...

              -Alan

              Comment


              • #8
                sorry, what is the script for 3dsmax, we have the same thing here with vray3.60.04
                Last edited by thomes; 12-11-2018, 05:16 AM.

                Comment


                • #9
                  Originally posted by thomes View Post
                  sorry, what is the script for 3dsmax, we have the same thing here with vray3.60.04
                  Here it is:

                  Code:
                  renderers.current.twoLevel_adaptiveMethod=1
                  Best regards,
                  Margarita
                  Margarita Stoeva | chaos.com
                  Chaos QA (V-Ray for 3ds Max)

                  Comment


                  • #10
                    thanks margarita!

                    Comment

                    Working...
                    X