here is a wip with vray fur...
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some vfur
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very cool .... looks a bit odd at the top .... perhaps you need more strands.
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here is the scene. there are several sources objects, and several emitters with differents colors.
2 planes object (wich opacity maps are displayed) are used to fill some holes.
Roof's top needs something actually. i plan to add some dirt, scum and flowers on it.
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good job appius, looking good so far other than the peak as mentioned
-daveCheers,
-dave
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Nice work
Really smart to hollow it out with the shape of your emitters.
I did something similar too but without hair or diplacement. Yours looks much better in my opinion.
http://www.dtoxx.com/J_Bug/Eviro12_01.jpg
--Jon
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nice technique. how did you get that wall done? in the viewport it shows like if its all modeled as oppsed to textured
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mine is not bad, but it should be more compact. that's why i thinck your looks not bad and maybe more realistics. Actually it depends of the distance between the camera and the target, and also of the size off the house. mine looks a little one. to make it look bigger, i should use tighter strands and much more numerous, wich would be very long to render.
i'm not sure this is really interesting. Maybe the best would be to mix texture with some fur.
Could you share your texture so that i can make a try?
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Originally posted by Da_elfnice technique. how did you get that wall done? in the viewport it shows like if its all modeled as oppsed to textured
i prefered modelize it, this make much more polygons, but it takes less times to render. this help also to deform : the vertical stakes are part of the mesh, so that with soft selection, when you move some vertices of them, the horizontal strands follow perfectly.
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GREAT image, GREAT methodology! My compliments!
Cheers,
MetinSevensheaven.nl — design | illustration | visualization | cartoons | animation
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Yes, very nice. One can do something with all that extra Stuff Vlado is giving us.Sascha Geddert
www.geddart.de
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