Announcement

Collapse
No announcement yet.

some vfur

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • some vfur

    here is a wip with vray fur...


  • #2
    That is looking very cool, how exactly did you achieve this.

    We tried a roof like this once but it didn't look right, offcourse we didn't have vray fur yet.

    Erik
    A full render queu is a thing of beauty !

    Comment


    • #3
      very cool .... looks a bit odd at the top .... perhaps you need more strands.
      Natty
      http://www.rendertime.co.uk

      Comment


      • #4
        here is the scene. there are several sources objects, and several emitters with differents colors.
        2 planes object (wich opacity maps are displayed) are used to fill some holes.
        Roof's top needs something actually. i plan to add some dirt, scum and flowers on it.

        Comment


        • #5
          Very cool indeed, thanks for the look under the hood.

          Erik
          A full render queu is a thing of beauty !

          Comment


          • #6
            good job appius, looking good so far other than the peak as mentioned

            -dave
            Cheers,
            -dave
            ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

            Comment


            • #7
              Nice work

              Really smart to hollow it out with the shape of your emitters.

              I did something similar too but without hair or diplacement. Yours looks much better in my opinion.

              http://www.dtoxx.com/J_Bug/Eviro12_01.jpg

              --Jon

              Comment


              • #8
                nice technique. how did you get that wall done? in the viewport it shows like if its all modeled as oppsed to textured

                ---------------------------------------------------
                MSN addresses are not for newbies or warez users to contact the pros and bug them with
                stupid questions the forum can answer.

                Comment


                • #9
                  mine is not bad, but it should be more compact. that's why i thinck your looks not bad and maybe more realistics. Actually it depends of the distance between the camera and the target, and also of the size off the house. mine looks a little one. to make it look bigger, i should use tighter strands and much more numerous, wich would be very long to render.
                  i'm not sure this is really interesting. Maybe the best would be to mix texture with some fur.
                  Could you share your texture so that i can make a try?

                  Comment


                  • #10
                    Originally posted by Da_elf
                    nice technique. how did you get that wall done? in the viewport it shows like if its all modeled as oppsed to textured
                    yes, it's modelized. at first, i tryed on distorded planes with mask and displacement, but it was really long to render.
                    i prefered modelize it, this make much more polygons, but it takes less times to render. this help also to deform : the vertical stakes are part of the mesh, so that with soft selection, when you move some vertices of them, the horizontal strands follow perfectly.

                    Comment


                    • #11
                      Sure, send me a PM with your e-mail.

                      --Jon

                      Comment


                      • #12
                        GREAT image, GREAT methodology! My compliments!

                        Cheers,

                        Metin
                        Sevensheaven.nl — design | illustration | visualization | cartoons | animation

                        Comment


                        • #13
                          Yes, very nice. One can do something with all that extra Stuff Vlado is giving us.
                          Sascha Geddert
                          www.geddart.de

                          Comment

                          Working...
                          X