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Living Lost At Sea

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  • Living Lost At Sea

    Living Lost At Sea

    Living lost at sea, that's how I guess a lighthouse guardian view his life and honestly, sometimes I envy him.
    Scene realized for 3D Art competition "Lost At Sea" organized by Turbosquid.
    https://www.turbosquid.com/3d-art-co...mp-lost_at_sea
    Scene realized and modelled in 3DsMax render engine Vray, no postproduction, except for the base VFB Bloom and Glare effecte and LUT correction, texture made in Photoshop.
    3rd party content used in the scene:
    The background sky is a Noemotion HDR by Peter Sanitra is licensed under a Creative Commons (http://noemotionhdrs.net/).
    The rocks are a modified version of the scanned model by 3dhdscan are licensed under CC Attribution from Sketchfab (https://sketchfab.com/3dhdscan).
    As suggested by Turbosquid, I used, as a base model, 3 model from the SteamCell free model allowed, The LightHouse, The Yellow coat and the LifePreserver, I modified a lot adding details and texture changes.


  • #2
    Awesome work! Very inspiring.
    Bobby Parker
    www.bobby-parker.com
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    phone: 2188206812

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    • #3
      Originally posted by glorybound View Post
      Awesome work! Very inspiring.
      really thanks

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      • #4
        I like the color and mood very much, keep up the good work!
        Best regards,
        Jackie Teh
        --

        3ds Max 2023, V-Ray 7 Hotfix 1 [7.00.05 build 32872]
        AMD Ryzen 9 7950X 16-Core Processor@4.50 GHz | 64GB RAM | Nvidia RTX 4090
        Website: https://www.sporadicstudio.com
        Email: info@sporadicstudio.com
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        • #5
          This is great and inspiring !
          Thanks for sharing
          -------------------------------------------------------------
          Simply, I love to put pixels together! Sounds easy right : ))
          Sketchbook-1 /Sketchbook-2 / Behance / Facebook

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          • #6
            really thanks to all for the comment.

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            • #7
              woooow, simply amazing man!
              Architectural and Product Visualization at MITVIZ
              http://www.mitviz.com/
              http://mitviz.blogspot.com/
              http://www.flickr.com/photos/shawnmitford/

              i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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              • #8
                Originally posted by mitviz View Post
                woooow, simply amazing man!
                really Thanks mitviz

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                • #9
                  The only critique I have is that the water in the foreground doesn't look real. You can tell it's a texture map.

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                  • #10
                    Originally posted by duke2 View Post
                    The only critique I have is that the water in the foreground doesn't look real. You can tell it's a texture map.
                    not only, the water is a mixing of modelled mesh and complex material, I enanched the weave near the rock, maibe the last modified version, of water material, was not the best one ( I decide to blur a little bit one the cellular procedural texture that define the microweave)

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                    • #11
                      Originally posted by duke2 View Post
                      The only critique I have is that the water in the foreground doesn't look real. You can tell it's a texture map.
                      Here you can see some wireframe of the modelled water:

                      https://www.artstation.com/artwork/q5n42

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                      • #12
                        Love this light and ambiance. Did you use the same hdri for background and to light the scene? Can you tell me which one from that website?
                        thx
                        www.hrvojedesign.com

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                        • #13
                          Originally posted by Crayox13 View Post
                          Love this light and ambiance. Did you use the same hdri for background and to light the scene? Can you tell me which one from that website?
                          thx
                          Thanks,
                          for the illumination of the entire scene I used 2 light (escluding the Light of the LightHouse lamp), a SunLight and Domelight with hdr on it that's used for the lighting and the background, I love the NOEMOTION HDR, I never stop to thanks Marek Denko and Peter Sanitra for sharing those great HDR.
                          The ome that I used for the scene is the 08-08_Sunset_E.HDR.

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                          • #14
                            Oh I see. Thanks for the info. So extra sun was needed, hdr wasn't enough.
                            www.hrvojedesign.com

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