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Well, architecture aside, the images look nice. A couple things I noticed - mulch seems to be floating, storefront metal edges on the gray building seem to be glowing, and the tiled wood pattern on the white building has a pretty obvious tiling pattern. Love the detail in the carport.
Well, architecture aside, the images look nice. A couple things I noticed - mulch seems to be floating, storefront metal edges on the gray building seem to be glowing, and the tiled wood pattern on the white building has a pretty obvious tiling pattern. Love the detail in the carport.
You know, I noticed those two things, but I forgot to touch it up.
the roads and parking lots you always show look a little too heavy handed imo - i get the look you're going for but what you're conveying is the natural result of slight undulation from traffic pressure over time which is why the roads and parking lots in your renderings always jump out to me as being disconnected from the fresh new architecture being placed on or near your go to asphalt shader.
the roads and parking lots you always show look a little too heavy handed imo - i get the look you're going for but what you're conveying is the natural result of slight undulation from traffic pressure over time which is why the roads and parking lots in your renderings always jump out to me as being disconnected from the fresh new architecture being placed on or near your go to asphalt shader.
Gotcha! I need to work on a dry pavement that looks good.
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