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  • Lakeside residence

    Hello,

    here is a sneak peek into one of our projects weve been working on lately. The task was to create a fictional but believable environment for presentation of large area glazing systems.
    The hardest part is still in front of us - we gonna have to animate this beast.
    The scene is quite bloated - almost 3GB and incorporates lots of vray fur, forrest pack for the carpet, Phoenix for the fire and the lake adn some advanced shaders with 8K maps for a greater detail that is yet to be done
    We had to also raise the reflective and refractive bounces to 50 globally in order to capture all the reflectionsand refractions in the scene.

    The result was huge rendertimes and massive RAM consumption (80-110 GB).
    We had to render with MSR 50 and AA 1/50 for the finer texture detail.

    Really wonder what the render times woudl be on Vray 4!



    Martin
    http://www.pixelbox.cz

  • #2
    Martin
    http://www.pixelbox.cz

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    • #3
      Nice stuff and it is great that you are playing with the software to achieve the effect you want. They seem a little flat, but balanced.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090 X2
      • ​Windows 11 Pro

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      • #4
        I loved it! from the idea to lighting to material details ..My favorite shot is the fireplace one
        Can you share how you did the rocks as they rocks ! =D
        Can't wait to see it animated !
        -------------------------------------------------------------
        Simply, I love to put pixels together! Sounds easy right : ))
        Sketchbook-1 /Sketchbook-2 / Behance / Facebook

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        • #5
          thanks!
          oh well..the rocks....they were a massive let down.
          We bought the from Turbosquid (for a total 300 EUR) and they were marketed as perfectly scanned cliffs with 8K maps for closeups.
          But in reality, the maps were 8K but the texture took only a quater of the maps so that when we came to using those assets everything looked crap and even the geometry was infufficient in places.
          I was forced to make a detailed shader and used the models topology to create some masks using vray dirt and vray distance tex.
          There are 2-3 stone texture layers and 2-3 moss layers.
          The 2 moss layers that are in contact with water were created with distance tex with various inside/far/outside rock-moss maps and also with the help of vray dirt.
          Then - i felt there is still something missing on the rock so i took a vray dirt map and applied it to he whole rock with strong negative distribution and Z bias so that way i got a mask thats visible only on the very sloped areas - and i added another layer of diffuse tex to play along with the mask.

          Most fun is yet to come.
          The client wants part of this scene in winter, summer, fall, spring and night :-O
          We were given a backplate thats only shot in early autumn so i will have to look for more reference imagery in high quality for Hallstatt lake.
          We already had to make compromises when it comes to DOF to cover up some backplate image artifacts.

          I wish i could recreate all the hills in Forrest pack but that would take the project completely away form the budget (which is already at this level of detail very marginal in terms of cost/profit efficiency).
          Martin
          http://www.pixelbox.cz

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          • #6
            Wow! Thanks for the detailed breakdown =D
            Alot if work, but the final result is great and worth it.

            Originally posted by PIXELBOX_SRO View Post
            The client wants part of this scene in winter, summer, fall, spring and night :-O
            LOOOL what a challenge! I found these "little" requests funny as they can double the amount of work easily and the clients most of the e time doesn't aware of that.
            I remember facing similar request for a big project.. It was a stadium where they will held a festival during the day with many activities ..to make long story short they asked at the last minute for "just one extra general night shot" and the fun began!
            ​​​​​​​Looking forward to see the progress of this project )
            -------------------------------------------------------------
            Simply, I love to put pixels together! Sounds easy right : ))
            Sketchbook-1 /Sketchbook-2 / Behance / Facebook

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            • #7
              amazing work
              Architectural and Product Visualization at MITVIZ
              http://www.mitviz.com/
              http://mitviz.blogspot.com/
              http://www.flickr.com/photos/shawnmitford/

              i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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              • #8
                Fantastic work. Love it.
                Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

                www.robertslimbrick.com

                Cache nothing. Brute force everything.

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                • #9
                  Beautiful renders!
                  Prateek Vishwa
                  sigpic
                  www.prateekvishwa.com
                  https://www.facebook.com/pages/PVDS/161239543925007

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                  • #10
                    Perfect work Martin
                    AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
                    ---------------------------
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                    jiri.matys@gmail.com
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                    • #11
                      Thank you guys!
                      Martin
                      http://www.pixelbox.cz

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                      • #12
                        Beautiful images Martin! One thing you mentioned which confused me is the "We had to also raise the reflective and refractive bounces to 50 globally in order to capture all the reflectionscand refractions in the scene." I'm unfamiliar with that setting can you elaborate a bit?

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                        • #13
                          Hi Asifa,
                          if you go to vray global switches int he render setup, there is a OVERRIDE DEPTH checkbox....there we had to raise it to cover all mats in the scene.
                          Glad u like it btw
                          Martin
                          http://www.pixelbox.cz

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                          • #14
                            here is a little winter update
                            i still have to add falling snow through particles outside.
                            What u think?
                            Its quite tough to balance outside lighting, inside lighting and the fireplace power, but i think i am getting there.


                            Martin
                            http://www.pixelbox.cz

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                            • #15
                              WOW that's looking great !
                              I loved the fire and the overall atmosphere ..imo you can decrease the contrast for the out side just a bit to brig the interest to inside but you are definitely nailed the mood here .
                              -------------------------------------------------------------
                              Simply, I love to put pixels together! Sounds easy right : ))
                              Sketchbook-1 /Sketchbook-2 / Behance / Facebook

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