Hello,
here is a sneak peek into one of our projects weve been working on lately. The task was to create a fictional but believable environment for presentation of large area glazing systems.
The hardest part is still in front of us - we gonna have to animate this beast.
The scene is quite bloated - almost 3GB and incorporates lots of vray fur, forrest pack for the carpet, Phoenix for the fire and the lake adn some advanced shaders with 8K maps for a greater detail that is yet to be done
We had to also raise the reflective and refractive bounces to 50 globally in order to capture all the reflectionsand refractions in the scene.
The result was huge rendertimes and massive RAM consumption (80-110 GB).
We had to render with MSR 50 and AA 1/50 for the finer texture detail.
Really wonder what the render times woudl be on Vray 4!
here is a sneak peek into one of our projects weve been working on lately. The task was to create a fictional but believable environment for presentation of large area glazing systems.
The hardest part is still in front of us - we gonna have to animate this beast.
The scene is quite bloated - almost 3GB and incorporates lots of vray fur, forrest pack for the carpet, Phoenix for the fire and the lake adn some advanced shaders with 8K maps for a greater detail that is yet to be done
We had to also raise the reflective and refractive bounces to 50 globally in order to capture all the reflectionsand refractions in the scene.
The result was huge rendertimes and massive RAM consumption (80-110 GB).
We had to render with MSR 50 and AA 1/50 for the finer texture detail.
Really wonder what the render times woudl be on Vray 4!
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