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spherical sky to reflect in window glass??

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  • spherical sky to reflect in window glass??

    I'm having trouble with getting a spherical image to reflect in my window glass. I have no problem making a material that has a sherical environment map but when I put a spherical bitmap in the Environment override under the renderer it seems to tile like crazy? HOw do you get it to recognize as a spherical environment under that or Vray reflect/refract slots? I have even tried putting it in the Vray material I am using for my glass under the diffuse slot and I can set it up as spherical environment but the map doesn't show up at all when rendered.

    The image below shows the bitmap in the Environment override under the renderer. I like this place I just don't want the tiling. Please advise. Thanks for any advice.

    Regards PEter.

  • #2
    make sure to copy it over to your material editor slots as instanced and double check that its spherical envinronment

    ---------------------------------------------------
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    stupid questions the forum can answer.

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    • #3
      yea it almost looks like the background map is set to planar from world xyz.

      -dave
      Cheers,
      -dave
      ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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      • #4
        This seems to happen to me from time to time, I correct this with Da_Elf's solution, It seems to be a preset value in the active slot that causes this.

        Tom
        Accept that some days you are the pigeon, and some days you are the statue.

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        • #5
          Yeah - that was it. I tried to drag one of my mapped materials from the material editor before but it didn't work, probably because it was a bitmap in the diffuse slot instead of just a bitmapped image.

          I think I'll have to up the output or modify the bitmap to show some clouds in my windows.

          Thanks for the help! It's always something.

          Regards Peter.

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