I'm having trouble with getting a spherical image to reflect in my window glass. I have no problem making a material that has a sherical environment map but when I put a spherical bitmap in the Environment override under the renderer it seems to tile like crazy? HOw do you get it to recognize as a spherical environment under that or Vray reflect/refract slots? I have even tried putting it in the Vray material I am using for my glass under the diffuse slot and I can set it up as spherical environment but the map doesn't show up at all when rendered.
The image below shows the bitmap in the Environment override under the renderer. I like this place I just don't want the tiling. Please advise. Thanks for any advice.
Regards PEter.
The image below shows the bitmap in the Environment override under the renderer. I like this place I just don't want the tiling. Please advise. Thanks for any advice.
Regards PEter.
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