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New build 12596

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  • New build 12596

    Hello,

    Just uploaded a new build to the site with some minor fixes that I missed for the first beta:

    [bug] Wrong sky mapping with VRaySky in the GPU engine - resolved.
    [bug] VRaySun not working in the CPU engine - resolved.
    [feature request] Implement the gamma options of the ColorCorrection and ColorCorrect textures for the GPU engine - resolved.
    [bug] Objects with invisible to camera or reflections/refractions render yellow in the GPU engine - resolved.
    [bug] Objects with V-Ray object properties applied render yellow in the GPU engine - resolved.
    [bug] VRayOverrideMtl material renders yellow in the GPU engine - resolved.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

  • #2
    Hi

    Thanx for up ! ^^

    any chance to get difuse/specular/reflection/ mesh light and exclude/include in lights at some point pleaseeeeeeeeeeeee?
    CGI - Freelancer - Available for work

    www.dariuszmakowski.com - come and look

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    • #3
      Originally posted by DADAL View Post
      any chance to get difuse/specular/reflection/ mesh light
      Hm, I didn't really understand this?

      and exclude/include in lights at some point pleaseeeeeeeeeeeee?
      It will be done for the CPU version first.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        -textures (even just vrayhdri) on plane lights
        -vfb
        -vrayblendmtl



        pleeeeease...

        Comment


        • #5
          Light textures are coming; I'll make a note on the VFB too. For the blend material, it's a bit more complicated - for now you can fake it with a very fine glossiness texture.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            i'll wait on the blend mat... it's nice having it but not as nice as hdr lights.

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            • #7
              Originally posted by vlado View Post
              Hm, I didn't really understand this?

              It will be done for the CPU version first.

              Best regards,
              Vlado
              In lights. To disable their effects, so my vrayplane can cast diffuse and reflection and not specular, and another one cast specular and not diffuse and reflection and so on... Also Vraylight- mesh... just like we got plane/sphere/dome... also add mesh at some point please!

              And I'm signing up for mtlblend too... cant make metallic without it.
              CGI - Freelancer - Available for work

              www.dariuszmakowski.com - come and look

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              • #8
                Hm, the mesh light already works - both in the CPU and the GPU versions.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #9
                  uuuuuu didnt notice... THANX, will check them out in a min... had job today involving them and was kinda... well... 15 vray planes hahaha ^^
                  CGI - Freelancer - Available for work

                  www.dariuszmakowski.com - come and look

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