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Very excited with opengl quad buffered stereo!

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  • Very excited with opengl quad buffered stereo!

    Incredible but true...
    Last year I was asking for this feature and now Chaos implemented it!
    It's wonderful to see with Nvidia 3D Vision glasses the creation of a realtime rendering using gpus (or cpus)
    Now I'm doing little tests witn a Quadro CX + Quadro FX 4600 + GTX 280 networked together...and the system works
    Never before I heard the graphic cards fans run at full speed...

    Is it possible to deactivate the gpu from the server (workstation) and use only the clients gpus?

    Best regards

  • #2
    More questions about stereoscopy:

    Vray 2.0 will use stereo quad buffered option?

    can the stereo helper use parallel cameras? In certain situations is better to use parallel cameras and adjust in post the parallax

    is it possible apply the 1/30 rule to the interocular distance? Shooting stereoscopic movies the distance between cameras is variable (is not like human vision with fixed distance), could you apply a rule that change this distance in relation with the target distance?

    is it possible via a dvi to hdmi cable connect a 3D TV like the Samsung models ?

    will you implement 3d vision drivers also?



    Best regards

    Comment


    • #3
      Originally posted by saudade View Post
      Vray 2.0 will use stereo quad buffered option?
      For now, only in V-Ray RT; this is somewhat more complicated for the V-Ray VFB and we are looking into it, but it is quite a change.

      can the stereo helper use parallel cameras?
      Sure, just set the focus mode to "none". This can also be done in V-Ray RT through MaxScript.

      is it possible apply the 1/30 rule to the interocular distance? Shooting stereoscopic movies the distance between cameras is variable (is not like human vision with fixed distance), could you apply a rule that change this distance in relation with the target distance?
      We can certainly do it if it is going to be useful - do you imagine this being sort of like a "lock" checkbox with a percentage?

      is it possible via a dvi to hdmi cable connect a 3D TV like the Samsung models?
      Hm, not really sure, I haven't tried it.

      will you implement 3d vision drivers also?
      We looked into this, but there were lots of issues (e.g. it only worked for full-screen apps, there were lots of crashes etc).

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        Thanks Vlado,

        another question:

        I would like to purchase a Pdplayer copy because I have to produce a stereoscopic animation. My Samsung 22" is not enough because is not a 1920x1080 monitor so I purchased yesterday a 46C8000 Samsung 3D full HD TV.
        Does pdplayer support quad buffered opengl like the one used by Vray RT 2.0?

        Best regards.

        Comment


        • #5
          No, unfortunately at the moment I think it does not.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            Am i missing this quad-buffered feature in my VrayRT for Maya on linux, or am i just a little blind ?

            I have everything setup from maya to nuke, to work with my quadro 4800...

            regards
            Oli
            OLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios

            Comment


            • #7
              Originally posted by ultrasonic View Post
              Am i missing this quad-buffered feature in my VrayRT for Maya on linux, or am i just a little blind ?

              I have everything setup from maya to nuke, to work with my quadro 4800...

              regards
              Oli
              you need a Nvidia 3d Vision compatible monitor and the 3d Vision kit that include an infrared transmitter and one lcd shutter glasses. You install the latest Nvidia driver for Quadro and enable the stereo option in the control panel, choose the second option that use the nvidia infrared transmitter.
              I tested the system with Vray RT 1.9beta and it works very well, you see in realtime a 3d stereoscopic render....while it renders...
              I hope that Nvidia will enable frame packet for Quadro boards within 3DTV Play so we can connect a 3d tv and see a full HD render on 40-60" displays....

              Comment


              • #8
                Originally posted by ultrasonic View Post
                Am i missing this quad-buffered feature in my VrayRT for Maya on linux, or am i just a little blind ?
                This is currently a part of the 3ds Max Windows version only. In Maya, there are only the anaglyph previews for now.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #9
                  Originally posted by vlado View Post
                  This is currently a part of the 3ds Max Windows version only. In Maya, there are only the anaglyph previews for now.
                  That's what i wanted to know..ok...no big problem,since i think that i won't need it in for RT(maya) in the near future...even if it would be nice...
                  OLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios

                  Comment

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