- how to clean those sparse white pixels?
- what means "single kernel"?
- does Vray RT GPU use Metropolis light transport method?
- any plans to implement caustics?
- any plans to implement diffractions?
- fog in refraction?
- sky portals?
- proxies?
- procedural noise, ramp and tiles?
- infinite plane?
Best regards
- what means "single kernel"?
- does Vray RT GPU use Metropolis light transport method?
- any plans to implement caustics?
- any plans to implement diffractions?
- fog in refraction?
- sky portals?
- proxies?
- procedural noise, ramp and tiles?
- infinite plane?
Best regards
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