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and in 2011 Kepler gpus will be 2,7 times faster...incredible...the curve is faster than the cpu performance increments...
Dont trust everything Nvidia say. They were late around 6 months with their FERMI, which wasn't as fast as it should be in 1st place. I hope we will see new GPU from Nvidia by the end of 2012 thats at least 1.5 faster than GTX 480...
V-Ray RT already renders full 32-bit floating point internally; problem is that the 3ds Max ActiveShade buffer is 16-bit. Will have to check if there is a way to change it.
V-Ray RT already renders full 32-bit floating point internally; problem is that the 3ds Max ActiveShade buffer is 16-bit. Will have to check if there is a way to change it.
Best regards,
Vlado
Could you save the image without using the Max frame buffer?
I want to use Vray RT GPU (when will be final) as production render. I donno if iray can save alpha or 32 bit images but I hope that Vray GPU will do it
at the moment the most important feature that lacks is the vray blend material and the falloff shader, all my materials are blended......I use the color corrector plugin too, but not only the gamma value
I donno if the color correction native max shader is supported in all parameters.
Btw noise+tile+gradient are the most useful max shaders
I have an idea....why don't you develop new shaders specific for Vray and Vray RT or a most powerful all included vray material shader? I would like to use new tools.
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