Originally posted by vlado
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Will be procedural textures and GI Environment and Reflection/refraction override supported too?AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
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Originally posted by Jiri.Matys View PostWill be procedural textures and GI Environment and Reflection/refraction override supported too?
I'm satisfied about Vray, it does everything I need (for 3d graphics), using now RT gpu beta I'm satisfied at 30% because I can't use it profesionally and because it's the beta.
I don't think that in 2 months RT gpu will have all the necessary opencl code that we are asking for. I prefer to wait months for a mature RT gpu release.
Playing now with beta will make me dream...
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Originally posted by DADAL View PostHuh 2 months to goDoh the time goes quick hehe
I sure hope for finnal release well get incl/exl light blendmtl and affect diffuse/spe/refl
Best regards,
VladoI only act like I know everything, Rogers.
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Hi,
I think Vray Rt is fantastic, it helps tune materials and lighting tremendously. for me right now, there is no other way of finding these special "moments" when a highlight appears or shadows hit an object in a special way. In my opinion, it's best at these things and shouldn't be considered for actual production yet. I mean we've got Vray for that!
Right now my most missed feature is support for the Color Correct map in the GPU version. I use that in most of my materials and can't use RT GPU in my scenes for that reason. Although my current scene is very heavy, I'm itching to push my new investment (Quadro 4000 + 6core i7 X980@4.21Ghz ) to the test!
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