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  • #16
    Originally posted by vlado View Post
    It's coming a bit later this week; improvements will include support for Bitmap tiling parameters, ability to stop the render after a specified number of passes, support for the fog parameters of VRayMtl, support for area shadows from VRayIES lights.

    Best regards,
    Vlado
    is it delayed?

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    • #17
      Yes, got swamped with other issues, sorry about that.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #18
        Will be procedural textures and GI Environment and Reflection/refraction override supported too?
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        • #19
          Originally posted by Jiri.Matys View Post
          Will be procedural textures and GI Environment and Reflection/refraction override supported too?
          I think that RT gpu needs a lot of work, and I'm happy to see and use a release that will have all vray cpu features except for third party plugins i use. (multiscatter, forest pack, dreamscape)

          I'm satisfied about Vray, it does everything I need (for 3d graphics), using now RT gpu beta I'm satisfied at 30% because I can't use it profesionally and because it's the beta.

          I don't think that in 2 months RT gpu will have all the necessary opencl code that we are asking for. I prefer to wait months for a mature RT gpu release.

          Playing now with beta will make me dream...

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          • #20
            Huh 2 months to go Doh the time goes quick hehe I sure hope for finnal release well get incl/exl light blendmtl and affect diffuse/spe/refl
            CGI - Freelancer - Available for work

            www.dariuszmakowski.com - come and look

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            • #21
              Originally posted by DADAL View Post
              Huh 2 months to go Doh the time goes quick hehe I sure hope for finnal release well get incl/exl light blendmtl and affect diffuse/spe/refl
              These features are quite complicated to do on the GPU, so they won't be included in the initial release of V-Ray RT GPU. It relies on physical accuracy much more than the CPU version to produce the final image.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

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              • #22
                Ouch ;O Now thats a bad news for me... so RT GPU wont be too much help for me, however how about the Vray production GPU render? Will it support it?
                CGI - Freelancer - Available for work

                www.dariuszmakowski.com - come and look

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                • #23
                  Hi,
                  I think Vray Rt is fantastic, it helps tune materials and lighting tremendously. for me right now, there is no other way of finding these special "moments" when a highlight appears or shadows hit an object in a special way. In my opinion, it's best at these things and shouldn't be considered for actual production yet. I mean we've got Vray for that!
                  Right now my most missed feature is support for the Color Correct map in the GPU version. I use that in most of my materials and can't use RT GPU in my scenes for that reason. Although my current scene is very heavy, I'm itching to push my new investment (Quadro 4000 + 6core i7 X980@4.21Ghz ) to the test!

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                  • #24
                    so 6th December is release date? gee you guys must be under the pump...

                    my question, will there be any more builds before final release?

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                    • #25
                      Ahhhhh, I'm leaving for Sydney for 1 year on the 5th December,
                      I will not have the chance to try it before leaving !

                      I will have to try it there I suppose

                      Stan
                      3LP Team

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