will Vray RT GPU final version support these features?
please answer YES/NO/TO BE IMPLEMENTED/IMPOSSIBLE TO IMPLEMENT
support for production render:
32 bit exr/hdr save:
alpha channel:
support for caustics maps:
support for translucency:
anisotropy:
dispersion:
Phong, Blinn, Ward:
Opacity channel:
normal map:
VrayHDRI:
Max procedural textures:
Falloff, gradients:
VrayBlend:
Vray2sidedMtl:
VrayFastSSS:
Vraylight exclude/include filter:
Vraylight affect diffuse/specular/reflections:
Vraylight Skylight portal:
Vrayproperties visible in reflection/refractions:
Vrayproperties Matte object:
Vray proxy:
Vray infinite plane:
GI environment override:
Ambient occlusion:
Mixed DR with GPUs and GPUs selectable from the control panel:
check for missing files:
Backburner net render:
Image/pixel aspect:
support for Multiscatter and/or Forest Pack:
motion blur:
particles:
particles motion blur:
support fot atmospheric effects:
support for post effects:
Best regards
please answer YES/NO/TO BE IMPLEMENTED/IMPOSSIBLE TO IMPLEMENT
support for production render:
32 bit exr/hdr save:
alpha channel:
support for caustics maps:
support for translucency:
anisotropy:
dispersion:
Phong, Blinn, Ward:
Opacity channel:
normal map:
VrayHDRI:
Max procedural textures:
Falloff, gradients:
VrayBlend:
Vray2sidedMtl:
VrayFastSSS:
Vraylight exclude/include filter:
Vraylight affect diffuse/specular/reflections:
Vraylight Skylight portal:
Vrayproperties visible in reflection/refractions:
Vrayproperties Matte object:
Vray proxy:
Vray infinite plane:
GI environment override:
Ambient occlusion:
Mixed DR with GPUs and GPUs selectable from the control panel:
check for missing files:
Backburner net render:
Image/pixel aspect:
support for Multiscatter and/or Forest Pack:
motion blur:
particles:
particles motion blur:
support fot atmospheric effects:
support for post effects:
Best regards
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