Is the dome light not supported by GPU either? It seems to light the scene correctly, but also shows up in my alpha channel as a horizon line. It works perfectly in RT non-gpu, though much slower of course.
If that's a known unsupported at this time issue, is there a list of these issues I haven't been able to find yet? I'd love to see a breakdown of what doesn't work in gpu and rt. That way I'm not stuck wondering if I forgot a checkbox somewhere or something.
Thanks!
And using GPU RT as production render with grey materials for animatics is brilliant! I can't believe last week I was rendering test animations the normal override material way!
If that's a known unsupported at this time issue, is there a list of these issues I haven't been able to find yet? I'd love to see a breakdown of what doesn't work in gpu and rt. That way I'm not stuck wondering if I forgot a checkbox somewhere or something.
Thanks!
And using GPU RT as production render with grey materials for animatics is brilliant! I can't believe last week I was rendering test animations the normal override material way!
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