Hello,
I'm suffering of a big issue right now with VRAY RT !
I'm using VRAy RT GPu for a comercial project . And i must say it's really fast and beautifull !!
I need to animate a box wich move like a slow water.
I use mesh select and add noise to achieve the expected animation.
When i use Vray rt Gpu Active shade and slide my time bar, it's working great.
But when i use VRAY RT gpu as production renderer it's not update my mesh animation and still on state of frame 1 along all the animation.
So, i have try with a point cache modifier.
In my viewport and active shade it's working like expected.
But again , with VRAY RT as production render, my box still on frame 1 state for each frame rendered .
I've also try with geometry / particle system checked and uncheked to see if it can solve my issue with no success.
Please Help !!
How can i solve this !
I'm suffering of a big issue right now with VRAY RT !
I'm using VRAy RT GPu for a comercial project . And i must say it's really fast and beautifull !!
I need to animate a box wich move like a slow water.
I use mesh select and add noise to achieve the expected animation.
When i use Vray rt Gpu Active shade and slide my time bar, it's working great.
But when i use VRAY RT gpu as production renderer it's not update my mesh animation and still on state of frame 1 along all the animation.
So, i have try with a point cache modifier.
In my viewport and active shade it's working like expected.
But again , with VRAY RT as production render, my box still on frame 1 state for each frame rendered .
I've also try with geometry / particle system checked and uncheked to see if it can solve my issue with no success.
Please Help !!
How can i solve this !
Comment