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BUG = Shell and multi/sub Obj material

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  • BUG = Shell and multi/sub Obj material

    Hello,

    Take a plan.
    Add a shell modifier .
    Setup Overide Mat ID to put Mat ID 1 to inner Mat and 2 to the Edges Mat.
    Apply a Multi/sub obj material to you shelled plan.
    Render with RT GPU ...

    it seems that you shelled object only have Mat ID 1.

    Switch to CPU it's work . you shelled plan is render with Mat ID 1 and 2 .

    Multi/sub object work very fine on RT GPU . It's the overide mat ID of the shell modifier wich is not use by VRAY RT GPU . Something unplugged or forget ?
    GHiOM = Guillaume Gaillard
    freelance 3D artist
    www.ghiom.com
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