I'm as excited about VrayRT on GPUs as anyone, and I'm aware there are still unsupported features, but what I found today is pretty glaring. I set up a test scene to investigate and what I found is that the only thing that VrayRT will recognize in a Mat's diffuse or reflect slot is a color or a bitmap. It renders as black when using falloff, Mix, or any combination of the above. I read that VrayBlend was unsupported but never anything about good old falloff and mix.
![Click image for larger version
Name: bitmap.png
Views: 1
Size: 413.8 KB
ID: 873217](filedata/fetch?id=873217&d=1713909803)
![Click image for larger version
Name: falloff.png
Views: 1
Size: 399.6 KB
ID: 873218](filedata/fetch?id=873218&d=1713909804)
![Click image for larger version
Name: mix.png
Views: 1
Size: 402.1 KB
ID: 873219](filedata/fetch?id=873219&d=1713909804)
Is this a know issue and if so is there a workaround?
Are falloff an mix something inherently impossible with OpenCL or is this simply a temporary situation until the software matures?
These tests were run on a GTX 590 (WHQL 270.61).
Thanks.
Is this a know issue and if so is there a workaround?
Are falloff an mix something inherently impossible with OpenCL or is this simply a temporary situation until the software matures?
These tests were run on a GTX 590 (WHQL 270.61).
Thanks.
Comment