Hi Vlado,
I'm testing the latest beta. (cuda only)
Switching procedurals in realtime cause a Max crash or the render says to restart Max.
I tested with complex and simple scenes. You put one plane+one teapot+one planar light and after few attempts to change something Max crashes.
Then the realtime feedback is really slow when I move and transform lights or geometries. Your RT engine recalculates everything, I don't think this is the right way.
Probably instances are not enabled but I'm doing tests with another software that with 5000 heavy instances enabled give me the possibility to move each of them in realtime with no rebuilding process.
Regards
I'm testing the latest beta. (cuda only)
Switching procedurals in realtime cause a Max crash or the render says to restart Max.
I tested with complex and simple scenes. You put one plane+one teapot+one planar light and after few attempts to change something Max crashes.
Then the realtime feedback is really slow when I move and transform lights or geometries. Your RT engine recalculates everything, I don't think this is the right way.
Probably instances are not enabled but I'm doing tests with another software that with 5000 heavy instances enabled give me the possibility to move each of them in realtime with no rebuilding process.
Regards
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