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First of all, your Vray light was too hot, blowing out the shade real good for your particular exposure (Perspective view with no exposure setting). I decreased the multiplier to about 12 and the light looked pretty good.
Then the maps were not working for some reason, so I disabled the Back Material and for whatever reason it worked fine. Both of your materials looked pretty much the same so I copied the Front to the Back and it still worked fine (see pic below).
Note that assuming your materials were identicle, this shouldn't be necessary as when the Back Material checkbox is unchecked, Vray will use the Front material as the Back Material as well.
I took a closer look at the materials...The back map had Enable Color Map enabled in the output option. RT doesn't seem to support it, That's what messed up the shader in GPU RT.
First of all, your Vray light was too hot, blowing out the shade real good for your particular exposure (Perspective view with no exposure setting). I decreased the multiplier to about 12 and the light looked pretty good.
Then the maps were not working for some reason, so I disabled the Back Material and for whatever reason it worked fine. Both of your materials looked pretty much the same so I copied the Front to the Back and it still worked fine (see pic below).
Note that assuming your materials were identicle, this shouldn't be necessary as when the Back Material checkbox is unchecked, Vray will use the Front material as the Back Material as well.
Hope this helps,
-Alan
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"I have not failed. I've just found 10,000 ways that won't work."
Thomas A. Edison
I took a closer look at the materials...The back map had Enable Color Map enabled in the output option. RT doesn't seem to support it, That's what messed up the shader in GPU RT.
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