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  • #16
    Can you post your shader?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #17
      I posted the lamp shade.

      Thanks for checking it out!

      Lamp Shade.zip

      Originally posted by vlado View Post
      Can you post your shader?

      Best regards,
      Vlado
      "I have not failed. I've just found 10,000 ways that won't work."
      Thomas A. Edison

      Comment


      • #18
        Originally posted by eyepiz View Post
        I posted the lamp shade.

        Thanks for checking it out!

        [ATTACH]12972[/ATTACH]
        Hi Eric,

        First of all, your Vray light was too hot, blowing out the shade real good for your particular exposure (Perspective view with no exposure setting). I decreased the multiplier to about 12 and the light looked pretty good.

        Then the maps were not working for some reason, so I disabled the Back Material and for whatever reason it worked fine. Both of your materials looked pretty much the same so I copied the Front to the Back and it still worked fine (see pic below).

        Note that assuming your materials were identicle, this shouldn't be necessary as when the Back Material checkbox is unchecked, Vray will use the Front material as the Back Material as well.

        Hope this helps,

        -Alan
        Click image for larger version

Name:	2SMTest01.jpg
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        • #19
          Thanks Alan!

          I took a closer look at the materials...The back map had Enable Color Map enabled in the output option. RT doesn't seem to support it, That's what messed up the shader in GPU RT.

          -Eric

          Originally posted by Alan Iglesias View Post
          Hi Eric,

          First of all, your Vray light was too hot, blowing out the shade real good for your particular exposure (Perspective view with no exposure setting). I decreased the multiplier to about 12 and the light looked pretty good.

          Then the maps were not working for some reason, so I disabled the Back Material and for whatever reason it worked fine. Both of your materials looked pretty much the same so I copied the Front to the Back and it still worked fine (see pic below).

          Note that assuming your materials were identicle, this shouldn't be necessary as when the Back Material checkbox is unchecked, Vray will use the Front material as the Back Material as well.

          Hope this helps,

          -Alan
          [ATTACH=CONFIG]12978[/ATTACH]
          "I have not failed. I've just found 10,000 ways that won't work."
          Thomas A. Edison

          Comment


          • #20
            Originally posted by eyepiz View Post
            Thanks Alan!

            I took a closer look at the materials...The back map had Enable Color Map enabled in the output option. RT doesn't seem to support it, That's what messed up the shader in GPU RT.

            -Eric
            A ha! Got it...

            -Alan

            Comment

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