I've been playing with the benchmark scene and the new nightlies light cache functionality. Seems pretty cool! Sorta noise free by 3:56 with 1 gtx 580 with BF/LC. I removed the path trace limit, it looked pretty good at 1199. Scene optimized similar to GW's method (although I'm not sure how much changing BF and mat subdivs affects RT GPU?) Time includes LC generation I believe.
EDIT: Wrong gamma, whoops.
EDIT: Wrong gamma, whoops.
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