Been having a little play with Hairfarm on the GPU, and it's a great addition. One thing that seems problematic though is that it will only render the amount of strands shown in the viewport. It's common to have this set to small percentage of the actual final render output to speed up the viewport display. I've found that by ticking 'show all hairs in viewport' in the Hair Generate modifier I can get it to render right in RT, but it can be very slow with big hair systems. (This can be helped by 'using display as box' in the object settings)
Can this be 'fixed'?
Can this be 'fixed'?
Comment