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  • #16
    Yeah, not sure if the nightlies are packed with all the features yet, but I can definitely say it's pretty great so far and make RT GPU much more usable in production.

    I was wondering if I should try out some other GPU renderer but I think RT GPU starts to become attractive enough.

    Although we still miss the multi loader maps ie : multitexture (or bercon but I think I noticed that bercon was partially supported so far though)
    And some caustics, but unfortunately that seems to be dead as Vlado mentioned he wouldn't tackle that in any near future.

    Stan
    3LP Team

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    • #17
      Originally posted by 3LP View Post
      I was wondering if I should try out some other GPU renderer but I think RT GPU starts to become attractive enough.
      Trying to see what can do the job for you is always a very good idea.

      We will check to see what multitexture loader is going to be most suitable (multitexture, vraymultisubtex, etc) for the GPU, in the meantime we've started working on the OverrideMtl (although it won't make it for the service pack, so it will arrive either with some minor V-Ray update after the SP, or via nightlies).
      Last edited by savage309; 07-05-2015, 11:23 AM.
      V-Ray fan.
      Looking busy around GPUs ...
      RTX ON

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