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Is there a list of what Render Elements are supported in GPU? so far I noticed that VrayRawLighting, VrayRawReflection VrayRawRefraction and VraySelfIllumination are not working.
Vray 3.20.03
3DS Max 2016
"I have not failed. I've just found 10,000 ways that won't work."
Thomas A. Edison
For these I've found recently that you get better results making your own from the diffuse filter and the normal version. For example with the light select passes, if you try to use a raw and you've got a 2 sided material, you won't get a correct result using the light select in raw mode whereas you will if you use it in diffuse mode and divide by the diffuse filter. No explanation for self illumination though.
For 3.20 the supported Render Elements should be DiffuseFilter, Reflection, Refraction, SelfIllum, Specular, DiffuseLighting, DiffuseGI , ZDepth , ReflectionFilter, RefractionFilter, Normals , Background, ExtraTex, SamplerRate and SSS.
In 3.30 on top of that there is BumpNormals. Will make sure to add that to the GPU features table in the docs.
If you have something that isn't working quite right with any of the render elements on the GPU, I would like to take a look and fix it .
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